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NO LONGER AVAILABLE. [VXA] Unlockable Shop Items

Started by Trihan, May 17, 2012, 12:16:59 AM

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Trihan

Well my next non-commission one will be my dynamic bestiary; you can feel free to use that. ^_^

Now I'd better get the battle rankings script finished before Twilight hangs and quarters me!
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

Brady

This may be the wrong place to post this, but you've been helpful so far and it's possibly related.

Ever since I removed the Unlockables script, my YEA Ace Shop Options has been a bit funky; specificially, the "buy" section isn't being categorised like the "Sell" section is.  I can't see how your script would be relevant other than the timing of the issue, but I've honestly no idea what caused it or how to fix it, and am just wondering if you've experienced something similar to this before and have any clue about it.

Appreciate any help, if not..well, cheers anwyays :)

Trihan

The categorisation of buying items was a change included in my script; Shop Options doesn't do that. ^_^
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

Brady

Really?  It categorises selling stuff but not buying it?

Really? o_o'  That seems...weird as hell D:

Any chance I could get a wee tiny baby wee mini script of coolness just to categorise buying items?  Would you/your client be cool with that?  I kinda miss the categorisation!  Well, mainly just miss that one of them is and the other isnae QQ....

Trihan

Well that was actually something I added myself and wasn't part of the original request, so I may be able to wangle that. I'll ask him.
It's more like a big ball of wibbly wobbly...timey wimey...stuff.

Brady