I don't think there is a serious problem, I just simply am not sure of what to edit here to make it apply to my characters. (I'm trying to get it to where the party characters will have different (better and bigger) animations in battles as opposed to the ones they walk around with, and I got it to work with the mobs fairly simply due to the noteboxes, but anyways... I believe it's this part of the script I'm supposed to edit with the animation tags, I'm just not sure what I should be writing and where.
# The following hash is used for actors since they do not have noteboxes.
# Edit all of the valid stance information for them here using the following
# format for your actors. Remember, you can add more stances if you plan on
# using more animations for your actors.
ANIMATION_BATTLER_ACTORS ={
#---
# [CharacterSet, Index] => {
# Stance Name => Animation ID,
# Stance Name => Animation ID,
# Stance Name => Animation ID,
# },
#--- Template 0 Layout ---
["Template", 0] => {
"IDLE" => 100,
"MOVE" => 101,
"RETURN" => 102,
"DAMAGE" => 103,
"PIYORI" => 104,
"VICTORY" => 105,
"EVADE" => 106,
"DEAD" => 107,
"ATTACK1" => 108,
"ATTACK2" => 109,
"CHANNEL" => 110,
"CAST" => 111,
}, # Do not remove this.
#--- End Template 0 ---
#--- CharsetName 3 Layout ---
["CharsetName", 3] => {
"IDLE" => 82,
"MOVE" => 83,
"RETURN" => 83,
"DAMAGE" => 84,
"PIYORI" => 84,
"VICTORY" => 84,
"EVADE" => 82,
"DEAD" => 84,
"ATTACK1" => 83,
"ATTACK2" => 84,
"CHANNEL" => 83,
"CAST" => 83,
}, # Do not remove this.
#--- End CharsetName 3 ---
} # Do not remove this.
That's how the script is mostly untouched, (I changed some animation stances in the 2nd thing, just was too lazy to remove again |D) I did try to edit it a bit thinking that the 'index' is whatever number my character is set to. If someone could show me an example of what to put and where, I'd be grateful. For example sake, let's say my character's name is Runa and she is listed as slot number 2 on the list, as is her class. Thanks for any help :'D
also, just to clarify, I'm trying to do this using animations and not charsets, so that things can be more fluid and nice.
*EDIT*
nvm, I wsa able to solve this myself. <3