Also, when people complain about a game being too WoW like, what is so wrong with being WoW like? The controls? The community? What is so wrong with WoW that people dislike it so much? Also, which iteration of WoW is it that people dislike so much? It has changed so much over the years that it seems to me people just hate WoW just so they can join the crowd that hates WoW. I've grown out of the whole WoW thing but I still consider it a solid game and very influential in the MMO market.
Agree with you completely here. I enjoyed playing WoW for a while, although it never held my interest for an extended period. To clarify, I don't hate WoW
itself; I hate the fact that each new MMO installment that comes out seems to try its hardest to recreate a
diluted version of WoW to essentially cash-in on a well-established paradigm instead of venturing out and trying something
different. WoW is not to blame for that; it's
because it's so well-designed that it's copied. "Imitation is the sincerest form of flattery" and all that.
I think in most MMOs, you can do professions alone if that is your thing. You might have to fight a monster off in some areas but there are usually ways to gather materials and whatnot to work with your professions with no confrontations and I did it often when I played WoW, just as an example. Obviously some of the professions would require some form of fighting like Tailoring unless you just decided to use the Auction House for everything but there is no requirement to go out and fight. Obviously I don't have any experience with SW:G so I'm not sure how their system is.
You have
much to learn about how that system worked so well at the time.
It had its problems, definitely, but the way things were done in that game were
completely different from any MMO at the time (and any MMO that I know of since). For instance, player housing was literally a deed for a house that was crafted by another player (an Architect, usually) that you could place anywhere in the game world as long as it was outside of predefined zoning limitations (such as inside NPC cities). I'd be happy to explain it in more detail, but that seems like another topic altogether, so I'll just leave it at that for now.