RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Stepping Animation Script

Started by Mushu, April 26, 2012, 03:40:43 PM

0 Members and 1 Guest are viewing this topic.

Mushu

Does anyone know where I can find a script that specifies which actors stay in stepping animation(for Ace)? I made an event system for it but the lag is getting kind of annoying.
http://rmrk.net/index.php/topic,45862.msg520689.html#msg520689

D&P3

I'm not exactly sure on what you want, but if you want your followers not to do a stepping animation when you are.

Paste a new script with this

class Game_Follower < Game_Character
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias fllwr_no_stpping_anim update
  def update
    @move_speed     = $game_player.real_move_speed
    @transparent    = $game_player.transparent
    @walk_anime     = $game_player.walk_anime
    @step_anime     = nil
    @direction_fix  = $game_player.direction_fix
    @opacity        = $game_player.opacity
    @blend_type     = $game_player.blend_type
    super
  end
end


Although I don't think that is what you're asking, so please clarify :-\
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

Mushu

#2
Sorry, what I meant is that specific characters would stay in stepping animation when you walk around the map with them. I don't use followers, just one character on the map at a time.

For example: All the humans stand still if they aren't walking but when the bat is the character I'm walking around with, if I stand still, it will flap(stay in stepping animation).


modern algebra

I will write that. Give me a few minutes.

Mushu


modern algebra

#5
Stopped Actor Stepping Animation


Let me know if you have any problems with it.