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Stepping Animation Script

Started by Mushu, April 26, 2012, 03:40:43 PM

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Mushu

Does anyone know where I can find a script that specifies which actors stay in stepping animation(for Ace)? I made an event system for it but the lag is getting kind of annoying.
http://rmrk.net/index.php/topic,45862.msg520689.html#msg520689

D&P3

I'm not exactly sure on what you want, but if you want your followers not to do a stepping animation when you are.

Paste a new script with this

class Game_Follower < Game_Character
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  alias fllwr_no_stpping_anim update
  def update
    @move_speed     = $game_player.real_move_speed
    @transparent    = $game_player.transparent
    @walk_anime     = $game_player.walk_anime
    @step_anime     = nil
    @direction_fix  = $game_player.direction_fix
    @opacity        = $game_player.opacity
    @blend_type     = $game_player.blend_type
    super
  end
end


Although I don't think that is what you're asking, so please clarify :-\
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

Mushu

#2
Sorry, what I meant is that specific characters would stay in stepping animation when you walk around the map with them. I don't use followers, just one character on the map at a time.

For example: All the humans stand still if they aren't walking but when the bat is the character I'm walking around with, if I stand still, it will flap(stay in stepping animation).


modern algebra

I will write that. Give me a few minutes.

Mushu


modern algebra

#5
Stopped Actor Stepping Animation


Let me know if you have any problems with it.