I was making a new character that was a bat and was playing around with how to make the bat flap when it was in position 1 while the other characters wouldn't, here is how if anyone is interested:
3 Common Events:
"Name 1" / Parallel Process / Any Switch (turn on at the beginning of the game and leave it on)
Control Variable X (set) (Game Data>Member #1's Actor ID)
Conditional: If Variable X = (Actor # you want stepping animation with)
Call Common Event: "Name 2"
Else
Call Common Event: "Name 3"
"Name 2" / Trigger: None
Stepping Animation: On
Wait 300 Frames
"Name 3" / Trigger: None
Stepping Animation: Off
Wait 300 Frames
The major issue I was having with it was that using switches would repeat the check in certain ways and cause the game to freeze. If you use 'call common event', instead of switches(for 2 and 3), it works.