... an actual walkthrough included in the game folder (because apparently some people ran around in circles for over an hour because they couldn't figure out a bloody puzzle or two).
Having been stuck a time or two myself, I can understand why. Things aren't quite as apparent to some as they may be for others, and this is one of those issues that any game developer faces, especially for puzzle games. If the next project is based around a similar concept, it would be worth looking into why there were some struggles and how to improve upon that for next time.
On that note, if you'd find some feedback to be helpful (some time in the future when things are under way), I'd be more than happy to offer some. I quite enjoyed what help I did offer with Nightmare post-GIAW.
Either way, good luck with the new project.
Edit:
Watching through one of those LPs, I had noticed that you have a spelling error (at least one). Near the end, there's the row of newspapers which are reporting the accident, you have misspelled Trauma as "Truama". It's the first of the newspapers. Not sure how fussed you are about things like that before you close this up.