Dear all,
I've been browsing this wonderful site for a while now, and have thoroughly researched the possible scripts for the game I am creating. There is one, however, that I could not find.
In short:
what I want is for
a skill/skills used by a party member to
transform an enemy.
In detail:
The idea in the game is that certain enemies have a shield, cloaking them in darkness. One character is able to use skills that can break these shields, revealing the true (and vulnerable) foe. I am using different pictures for the before - and after transformation, and different Enemy IDs.
It would be marvelous if the skills that 'break shields' can add numbers to a
Variable, which will activate a
switch(from a
common event maybe?), in turn forcing the enemy to transform. This way I want to be able to choose how many
points in the variable are needed for the switch to activate, thus transforming the enemy (or, "breaking" its shield.
The bonus for this method is that if the particular skills aren't used, the monster can still be killed.
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However, this may be very tricky. A back-up solution (but not as preferable) is if I can force the characters to
first attack the shield of an enemy (perhaps using enemy ID?) and only when the shield is down, they can attack the enemy itself.
A little info on the scripts I use (as it may affect scriptwriting, perhaps):
- Tankentai 1.2, with
- Sideview Battle System 3.4
- New Game Plus (By MysteryMan23)
- Battle Scapes 1.0
- BGM unchange 1.01 (By ERZENGE)
I am thinking of using the Dynamic Lights script, but previously it caused some errors, so for the time being I won't go for it.
Rounding up: I thank any of you in advance, if you can help me! There are some true wizards out there, using the scripts and codes.
Yours,
~ Geoff