So, is that World Map simply an overview or are you expected to walk around that? There looks like a large amount of open land to cross. Can be taxing on the feet.
This was actually my first concern when I was working on the map. I wanted it to be big enough to where an entire story could unfold without the need of several different continents, and since I wanted the game to follow the same flow as my book, visiting the same key locations, dealing with the same issues, etc. I decided to just use the exact map from my book. As such, what you see is an unaltered version of it. (Thus a lot of open land) A quick trial run shows that if I follow the exact outline of the map it takes about 7 minutes and 37 seconds without dashing. (Adding in visiting a lot of different towns will definitely increase this time).
With all that said, I definitely agree that it will be very taxing on the feet. However, in an attempt to make it more manageable expect the release version of the game to have a lot of extra areas added in that will be used for side quest, and simply exploring to allow the player to experience the story at their own pace.
I'm definitely one of those players who loves a good story above any other aspect of a game, so I think this will be a game that I'll enjoy playing. When can we expect a demo?
At the moment I don't have an exact release date for the demo as I want to fine tune many aspects of the game. (Class system, crafting, etc.)
I'd take a look at some mapping tutorials. Not to be rude, but that world map could use a lot of work.
No offense taken Acolyte. I actually agree with you 100%, especially with the world map. I have actually spent several hours trying to find tilesets that are more world map worthy but to no avail at this point, so for the moment I am stuck with what VXA supplies. Expect the final release map to be much better then what is currently shown.
And to everyone else, as always constructive criticism is great.