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[VX] Rendered Fate: Judgement of Anna

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It should be about an hour on average, minus the time it takes to farm everything off the mobs. I know one in particular drops an accessory that could possibly break the next stage if its used, but it's hard to get, so that could take some time.
Link to my game is here.
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Quick update and bump, I added a part of the Farwind Mountains map, capturing the conical detail of the volcano map without the need of running water/lava events.
Link to my game is here.
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The new demo is up. Let me know how the game is to you guys.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.

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Thanks to my stupidity, I didn't record the BGM. So for this one it only has my voice and no music ;_;

Part 1, I'll do some more later.

<a href="http://www.youtube.com/watch?v=cd8gY4pqFF0" target="_blank">http://www.youtube.com/watch?v=cd8gY4pqFF0</a>
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

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Thank you for highlighting the bugs, D&P3! I didn't even notice that. fixes are coming accordingly.
Link to my game is here.
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Sorry that it's taking so long for part 2.

But apparently my sound card is incapable of recording system audio and microphone input at the same time (and believe me I spent two days trying to find out how to bypass that).

Which means I need to get myself a mixer, which could be soon or may not be soon. We'll see how that goes.


Of course I can continue without BGM, but that would make it sloppy, and anything I mention about the music might be met with a


Which would you prefer?
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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Whichever suits you best. Either way, you can point things out that I missed, possible bugs [like that girl], things you liked, and even some reccomendations on your part. Critiques are critiques; no matter how they're done.

BTW, thank you for the feedback. It helped me fix some things that slipped on through by highlighting the major/minor details. I'm working on making the enchanting tutorial, but with all the dialogue I write, I kinda want to to get the right voice for it, so it feels like the enchantress is actually explaining it from her P.O.V. [personally, kind of tricky right now, since I'm trying to refine some other things in the stage].
Link to my game is here.
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Feedback will be nice to get, constructive or otherwise.

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Just a minor bump, I need a checklist.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.

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Spoiler for Part 2:
<a href="http://www.youtube.com/watch?v=uNpReHxhD_Q" target="_blank">http://www.youtube.com/watch?v=uNpReHxhD_Q</a>


Spoiler for Part 3:
<a href="http://www.youtube.com/watch?v=yY8zOb-gGGM" target="_blank">http://www.youtube.com/watch?v=yY8zOb-gGGM</a>
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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For things to fix, thanks.

BTW, you missed 2 weapons in the cave there. One each for the characters.

Also, thank god I'm not the only one noticing that! I was doing some test-runs of my own of the later areas and saw that graphics bug. I'll have to take a look at the script for it to see what the fuck the problem is.

EDIT:
I played around with the battle background script that I am using for the game file, and nothing I'm doing seems to work with a certain glitch in it. the shadows will NOT blend with the background, and certain walls and tiles won't adhere to the bg. I've tried both modifying the x and y walues, changing the mode, even blurring the bg, but it's not getting fixed. I'll have to see if I can find an update to it and use that.
« Last Edit: May 12, 2012, 07:55:50 PM by Revtattertot »
Link to my game is here.
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To make sure it's not a completely useless bump, I've added the accessible outer zone of the 2nd town, Farwind, scaled to 1/2 it's original size.

Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.

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Spoiler for Part 4:
<a href="http://www.youtube.com/watch?v=O2mTMn-Geao" target="_blank">http://www.youtube.com/watch?v=O2mTMn-Geao</a>
Spoiler for Part 5:
<a href="http://www.youtube.com/watch?v=-ofTB6ijGqg" target="_blank">http://www.youtube.com/watch?v=-ofTB6ijGqg</a>


Also why hasn't this been put in Substantial Projects yet?
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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Ooh, boy. I've got work to do.

Another side note: Dust Eaters, the spiders in the cave, are more or less immune to Piercing damage, which is the element of Armistice's weapon. However, Mindshock does wonders on them.
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Offer still stands to help with your eventing if you would like it.
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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I may take you up on that, because frankly, I suck at eventing. Hard.

I'll see what I can do about an uncompressed copy here soon.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
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Spoiler for part 6:
<a href="http://www.youtube.com/watch?v=7SwNz7dk75E" target="_blank">http://www.youtube.com/watch?v=7SwNz7dk75E</a>


Also,
@Hiromu - I noticed that you've left a few comments; thanks man, it's much appreciated :)
« Last Edit: May 31, 2012, 06:43:14 PM by D&P3 »
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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I should probably add a tile there instead of the rock path, but that was where the next exit was at the top of the mountain map.

Also, Magic Water is really useful there considering you'll be using Fire, Frost, and Anti-Venom quite a bit there.
Link to my game is here.
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Spoiler for Part 7:
<a href="http://www.youtube.com/watch?v=lEowMvVtOq8" target="_blank">http://www.youtube.com/watch?v=lEowMvVtOq8</a>
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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Another event I need to fix. There was one in the corner that should have been a Player Touch, which started a scene with the double dorrs at the bottom, but that's messed up. If I remember correctly, the event is placed somewhere around where the the bottom of the hallway ends and the room with the double doors begins.

Also a music problem, I'll look into that and get it set back up properly. I think there's enough here to say a 1.3 is in order.
Link to my game is here.
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Check for a new demo, it should be up by now.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.

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I've decided to post a quick walkthrough on the bosses to help some of you guys play through. The video feed will be up in a bit once I get it set up on youtube.



Boss 1: The captain and his 2 guards.
     Ok, for a first boss, I may have made these guys a bit too hard. However, the trick is real simple.
Reccomendations for Anna
     When you find the lifeup in the inn, use it immediately, it will help tremendously in this fight. The lifeup will give Anna +50 HP, meaning even if Clara manages to die, Anna will have enough HP to finish off these guys.
     You Cannot do much with clara until after the boss fight, so don't even bother.
Tips and tricks:
Captain HP: 218
Guard HP: 78
     * Attack the captain first. He has a spell called Raisesen, which will revive and FULLY HEAL any downed ally/enemy on the field.
     * Unless you like playing it risky, have Anna heal when someone is low. If she has the +50 hp, you probably won't even have to heal her.
     * Keep some stimulants nearby. You may get in a situation where all 3 gangbang a unit, in which if they don't have more than 70 HP, they're screwed.
     * And finally, don't be afraid of wasting MP. After the captain is down, Brandish and Fire should make short work of the guards.

That's about it.



Boss 2: The Chaemera
     Without a lot of knowledge, the chaemera can be hard. However, if you know his weaknesses, including his status ailment weakness at that, he is a pushover.
Reccomended Setup:
     Anna
          If you bought either the dagger or the guache at the shop, equip it on her. She needs the most attack power since the Chaemera is resistant to most melee/slashing attacks. If you go Bladedancer, she HAS to learn Venomfang, it is crucial for this boss. If you went Mage, however, she can go with either learning Burn or Frostbite, as both increase damage to fire or ice attacks. If that's the case, then buy the white robe/white masque for as well to increase her INT.
     Clara
          Clara needs this equipment precisely:
               Veiled Rod
               White Robe
               White Masque
               Minuscule Ring of Fire
          This gives her the most INT and DEF for the fight, which is crucial because of her piss poor HP. She will be casting either Fire or frost in this fight non-stop, except to heal. Remember ot keep her from dying, as at this point her Cure spell will recover about 80-90 HP a pop, which is good for a only 3 AP.
     Zach
          If you found the Sighted Bow, equip it, because if you can't get poison to stick, Hotshot is the next best thing. At 5 AP a pop, it takes advantage of two weaknesses the Chaemera has: Fire and Piercing. If he uses Heat Shell, however, have him regularly attack. Use a speedup on him. If you do, he will easily be the fastest in the party, and he needs to be. If he has 30 SPD, he automatically becomes faster than just about everything at this point, so if someone runs out of AP, he can pop a water to pep em up as well.
     If you've payed attention, read this bit as well.
tips and Tricks:
     * The Chaemera has 1436 HP. Now that sounds like a lot, but it isn't really.
     * What you need to watch out for is his damage output, which is about 30-40 HP per attack.
     * He is weak to both Fire and Ice, but will sometimes use a shell of that respective element to absorb the damage.
     * He is one of the few bosses in the game that is SUSCEPTIBLE TO POISON. Meaning if you get it to stick, you've just added about 143 HP a turn to your damage output. If that happens, switch to your most damageing attacks pronto.
          For Anna, that'll be Double Strike/Fire/Frost.
          For Zach, it's Hotshot.
          For Clara, it's Fire/Frost.

Easy peasy, but then there's the next one.



Boss 3: The General and the 2 agents.
     Wow, these guys need a sleeping pill, the agent's d.o. is a bit obscene even for dialing it down enough to survive. Equip the new Iron-clad Rod to Clara and hope for the best, because you fight them twice. Your setup is the same as the Chaemera boss fight, with the exception of Armistice, and eventually your next glass cannon, Shoto.
Tips and Tricks:
     General HP: 519
     Agent HP: 378
     * Confuse the agents. That will really dial down the healing you have to do and make the fight easier.
     * Try either stunning or confusing the General as well, so as to negate his Raisesen.
     * Speaking of Raisesen, kill the general first, as a protip.
     * Clara will not be fast enough to heal, but have her heal anyway, alongside Zach.
     * When the general dies, use Dragonstab and Bladedance. Dragonstab dishes out about 150 points of damage to two random opponents [or 300 damage to an unlucky one]. Bladedance can do 75-100 damage to ALL OPPONENTS.
     * If you've learned FireA, use it to soften up the agents. Remember to stop after the fourth one and switch to Fire, though, so as to not kill the agents before the general.
     * Part 2 is a bit easier. Have Shoto spam one of her tier 2 spells on the general [Firas/Frostas/Sparkas] alongside the group. She's also just fast enough that if you need AP or HP, she can pop a water or potion.
     * Both parts have one issue with melee characters: The general can BLIND you, and you won't have access to anything other than a dispel potion to cure it.
     * If you can, try confusing the agents after they use Peerless Blade [the skill that "makes them feel unbeatable"], because that doubles their d.o..

Good luck with these guys.



If you've been having trouble with bosses, I hope this helps.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.

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Ok so I downloaded your beta 1.3 but your missing a file xD your missing RGSS202E.dll so could you repack the rar and upload it again? I plan on playing through everything you got so far and you will get my feed back as well.

P.S. You can get a hold of me at Actowolfy@gmail.com

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Ok so I downloaded your beta 1.3 but your missing a file xD your missing RGSS202E.dll so could you repack the rar and upload it again? I plan on playing through everything you got so far and you will get my feed back as well.

P.S. You can get a hold of me at Actowolfy@gmail.com

Thanks for the feedback, I'll look into finding that missing file as soon as I can.

P.S.: When you give feedback, don't sugercoat it. If you have to swear, swear. If something is bad about the game, lemme know. As far as I'm concerned, as long as you give feedback and a bucket list of what to upgrade/update/whatever, I don't care if critiques are destructive.
Link to my game is here.
http://rmrk.net/index.php/topic,45507.0.html
Feedback will be nice to get, constructive or otherwise.