Not by Eventing, talking about the crap thats in the Interpreter. Coding.
In Eventing, there are two ways to set a Move Route. One is by selecting Custom in the Drop Down Menu in the Autonomous Movement Box (just to the right of the Graphic in the Event Editor Window), from there, selecting the now not grayed out Move Route button below the Autonomous Movement Box.
The Other way is in the "List of Event Commands" Window which brings up Event Commands Window, Selecting 2 on the Tabs on the Top, then hitting "Set Move Route".
What I was saying was that these two work very very different. I thought it had something to do with my Script, but apparently it affects any movement assigned from the "Set Move Route" or 2nd way of doing things, so it wasnt my script, thus, I will leave it "as is".
Explaining the Original Question again for you, although I dont really expect an answer since I have made my Decision.