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[Flixel] Catgirl Factory

Started by tSwitch, March 18, 2012, 11:35:45 PM

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Irock

Quote from: Logan on March 20, 2012, 05:11:21 PM
The underlying problem of the ease is that at maximum speed, it becomes more of a keep-the-rhythm. I can pretty much start to stare into the screen and keep up okay. Something to keep the player on their toes would definitely make a difference to that.
You start playing the game subconsciously after you learn the rhythm.

LoganF

Quote from: Irock on March 20, 2012, 08:38:03 PM
Quote from: Logan on March 20, 2012, 05:11:21 PM
The underlying problem of the ease is that at maximum speed, it becomes more of a keep-the-rhythm. I can pretty much start to stare into the screen and keep up okay. Something to keep the player on their toes would definitely make a difference to that.
You start playing the game subconsciously after you learn the rhythm.

That is one way to put it.

It doesn't help that sometimes there's a string of about 10 of the same need catgirl being pushed onto the conveyor belt. I've had that a couple of time. Maybe something to force a different once after 2 or 3 in a row.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

Irock

Goood work ont he music malson :)

Acolyte

Quote from: Irock on March 21, 2012, 06:33:23 AM
Goood work ont he music malson :)

Hey, what about my GREAT! ? I worked tirelessly on that masterpiece.  :mad:

Irock

Good work on the music acolyte :) :) :)

tSwitch

I appreciate the suggestions for how to make the game more fun for longer, but I didn't really intend it to be something you'd sink tons of time into.  It's just some silly little one-mechanic game I did to learn a thing or two about Flixel.

If I ever plan on expanding upon it, I'll be sure to implement a suggestion or two from here.


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