i was looking for a script that displays the game in full screen and i found a lot of them , but i would like it to have a special feature that lets the script check the screens resolution, i found this
http://www.ruby-forum.com/topic/92264 topic but i don't understand how that works, could someone help me or make this for me please?
EDIT:
i also found this one that already has the hight done but not the width , i would like it to find the width by itself too.
# Fullscreen++ v1.0 by Zeus81
# Description :
# Permet d'avoir un mode plein écran plus intelligent qui utilise un maximum
# de la surface de l'écran tout en gardant le bon ratio.
# Alt+Entreé utilise toujours l'ancien mode plein.
# Pour utiliser ce nouveau mode plein écran appuyez sur F5.
# Pour faire démarrer le jeu automatiquement en plein écran voir ligne 14.
# Méthodes :
# Graphics.fullscreen? : pour savoir si on est en mode plein écran ou pas.
# Graphics.fullscreen_mode : passe en mode plein écran.
# Graphics.windowed_mode : passe en mode fenêtré.
# Graphics.toggle_mode : passe d'un mode à l'autre.
class << Graphics
fullscreen_start = false # 'true' pour démarrer en plein écran sinon 'false'
FindWindow = Win32API.new('user32', 'FindWindow' , 'pp' , 'l')
CreateWindowEx = Win32API.new('user32', 'CreateWindowEx' , 'lpplllllllll', 'l')
UpdateWindow = Win32API.new('user32', 'UpdateWindow' , 'l' , 'l')
ShowWindow = Win32API.new('user32', 'ShowWindow' , 'll' , 'l')
SetWindowLong = Win32API.new('user32', 'SetWindowLong' , 'lll' , 'l')
SetWindowPos = Win32API.new('user32', 'SetWindowPos' , 'lllllll' , 'l')
GetSystemMetrics = Win32API.new('user32', 'GetSystemMetrics', 'l' , 'l')
GetDC = Win32API.new('user32', 'GetDC' , 'l' , 'l')
FillRect = Win32API.new('user32', 'FillRect' , 'lpl' , 'l')
CreateSolidBrush = Win32API.new('gdi32' , 'CreateSolidBrush', 'l' , 'l')
if first_start = !method_defined?(:zeus81_fullscreen_update)
@@MainWindow = FindWindow.call('RGSS Player', 0)
@@BackWindow = CreateWindowEx.call(0x08000008, 'Static', '', 0x80000000, 0, 0, 0, 0, 0, 0, 0, 0)
@@FillRectArgs = [GetDC.call(@@BackWindow), [0,0,0xFFFF,0xFFFF].pack('L4'), CreateSolidBrush.call(0)]
@@fullscreen = false
alias zeus81_fullscreen_resize_screen resize_screen
alias zeus81_fullscreen_update update
end
def update
zeus81_fullscreen_update
toggle_mode if Input.trigger?(Input::F5)
end
def resize_screen(width, height)
zeus81_fullscreen_resize_screen(width, height)
fullscreen_mode if fullscreen?
end
def fullscreen?() @@fullscreen end
def toggle_mode() fullscreen? ? windowed_mode : fullscreen_mode end
def fullscreen_mode
client_w, client_h = GetSystemMetrics.call(0), GetSystemMetrics.call(1)
w, h = client_w, client_w * height / width
h, w = client_h, client_h * width / height if h > client_h
ShowWindow.call(@@BackWindow, 3)
UpdateWindow.call(@@BackWindow)
FillRect.call(*@@FillRectArgs)
SetWindowPos.call(@@MainWindow, -1, (client_w-w)/2, (client_h-h)/2, w, h, 0)
SetWindowLong.call(@@MainWindow, -16, 0x14000000)
@@fullscreen = true
end
def windowed_mode
client_w, client_h = GetSystemMetrics.call(0), GetSystemMetrics.call(1)
w = width + (GetSystemMetrics.call(5)+2)*2
h = height + (GetSystemMetrics.call(6)+2)*2 + GetSystemMetrics.call(4)
ShowWindow.call(@@BackWindow, 0)
SetWindowPos.call(@@MainWindow, -2, (client_w-w)/2, (client_h-h)/2, w, h, 0)
SetWindowLong.call(@@MainWindow, -16, 0x14CA0000)
@@fullscreen = false
end
Graphics.fullscreen_mode if first_start and fullscreen_start
end