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Move an event to a coordenade without telepport or jumping on vx.[Solved]

Started by Retlif, March 11, 2012, 03:23:19 PM

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Retlif

Hello, i´m here again. I need help with variables to do that an event that follows to the hero goes to a coord whithout teleport or jumping.
I want that the event goes walking.
I have already created the variables for the event x and y, for the position when it moves, and created two variables whith the coords i want the evento go to.
My question is how can i do to make that event goes to that position.

So if the starting position of the event is x=25 y=26 and the event go after the hero, when an interruptor is activated, the event stops following the hero and goes to the position x=25 y=13 by walking. Could some one tell me what i have to do to move the event to that position? Have i to create an event with 200 pages in wich the event starts when te interruptor activated and variable event x=(Z), paralel process, conditions an effects event y= 26/ rute exception: conditions and efects event y= 27/ rute ...... and do the same for every square on the map, or there is another solution?

To have in mind that 7 events have to do this at the same time and the hero has to be moving too.
Tnx.

modern algebra

Well, you could use my Path Finding script, though to be honest I believe there are some unresolved issues with that script.

Retlif

Simply amazzing, like ever. You really rules modern algebra.