Thank you! That is exactly what I am going to do.
And it worked! To explain why, working with a Caterpillar, and only want the events in the Caterpillar to do something. The Caterpillar isnt dependant on Event.ID, so map 1 could have the Caterpillar Event.ID's different than map 2. The thing I was working on moves only the Events in the Caterpillar (which can vary) the way I wanted to make them move.
I am having a little trouble with Command_29 (Set Speed), cant seem to get it to work...
route_to_force.list.unshift(RPG::MoveCommand.new(29, speed)) if code != 0 and speed != nil
Speed is just an Int apparetly, not a Speed.new, well, I think
Could someone explain why that appears to set the speed to the lowest possible setting regardless of what the speed is?