Custom Battle System
23/02/2012
SummaryI need a custom battle script for the game that I'm working on. In the game, there are two main characters. Each has their own unique storyline and battle style.
Character #1 uses attacks which use up MP. He needs an option to appear in the battle menu when he runs out of MP called Recharge. When Recharge is used, it completely restores his MP, but decreases a tenth of his total remaining HP.
Character #2 doesn't use MP, so his MP bar will need to be completely erased. If anyone has any recommendations on a script that does this, I would greatly appreciate it, as I have yet to find one. Character #2 instead has a set recharge time on all of his skills. I already have a script that does this, I just thought I should mention it.
Both characters will have a Charge Gauge which adds a point each time they take an action. After five points have been added into the Charge Gauge, the Attack command will be replaced with Ultima, which activates a skill that I will have created. Upon use of the skill, the Charge Gauge will be emptied.
The box that contains the characters HP and MP will be replaced with a picture of the character's face graphic and the HP, MP and Charge Gauges.
A switch would be useful to toggle between the two character's seperate battle styles.
Features DesiredSee above for description
- Recharge Commad
- MP Removal
- Charge Gauge
- HP/MP Window Modification
- Switch
Thanks in advance