Yeah I've definitely made sure to read through your script and have marked it with an index number, and I always make sure to insert scripts properly based upon what they are most likely heavily modifying or overwriting. Yanfly's script ends up ignoring the listing of the index and instead just pushes all other menu options below the ones in his Menu Engine. I only ask if it's possible to incorporate the two together as Yanfly's script forces the Exit Game command to come before anything not being pulled by the Menu Engine. So in essence, my menu currently comes out like this:
Inventory
Equipment
Status
Skills
Tsukihime's Script
Formation
Save / Load
Exit Game
Quest Journal
Monster Catalogue
If you can't think of a way for Menu Engine Ace to incorporate your scripts I'll just keep trying to find a workaround. Thanks for your time though.
[EDIT]
I found a workaround, it involved me making a fake instance in Yanfly's script but not allowing the instance to actually show on the menu as a command. This for some reason moved the Save / Load command and the Exit Game commands to the bottom. Its weird and I'm hoping this doesn't lead to strange errors later.
How exactly did you go about doing this? I'm trying to call this script with yanflies as well. I have gotten the Quest Journal icon itself to appear, but upon clicking it my games crashes.
#--------------------------------------------------------------------------
# new method: command_journal
#--------------------------------------------------------------------------
def command_journal
return unless $imported['MA_QuestJournal_1.0']
SceneManager.call(Scene_Quest)
end
^My Method inside yanflies (When the object is chosen from the menu this method is called to open the "Scene_Quest" Which is where I'm assuming the window setup is.)
for command in YEA::MENU::COMMANDS
case command
#--- Default Commands ---
when :item
add_command(Vocab::item, :item, main_commands_enabled)
when :skill
add_command(Vocab::skill, :skill, main_commands_enabled)
when :equip
add_command(Vocab::equip, :equip, main_commands_enabled)
when :status
add_command(Vocab::status, :status, main_commands_enabled)
when :journal
add_command("Journal", :command_journal, true)
when :formation
add_formation_command
when :save
add_original_commands
add_save_command
when :game_end
add_game_end_command
And here's where I created the journal inside the menu commands.
Please, any help? I might be using the wrong scene perhaps?