I think the problem is with the way my script automatically inserts commands into the menu. It is intended to bypass any custom scripts and add it directly, but it runs into a problem where your script relies on there being an entry in your COMMANDS array to show an icon. As such, he needs to turn off the automatic adding in my script, but once he does that there is no longer any method to call the scene, since that method relies on it going into an array in my script.
Anyway, what you need to do is all of the following. First, go into my script. Around line 211, you should see:
# :menu_access - This value determines whether the Bestiary is accessible
# from a command in the menu. If true, then it is. If false, it isn't.
:menu_access => true,
Change that to false:
# :menu_access - This value determines whether the Bestiary is accessible
# from a command in the menu. If true, then it is. If false, it isn't.
:menu_access => false,
Next, insert the following code into its own slot above Main but below Materials:
#==============================================================================
# ** Scene_Menu
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# aliased method -
#==============================================================================
class Scene_Menu
def mamcpmm_bestiary_command
SceneManager.call(Scene_MonsterCatalogue)
end
end
Next, you need to add the following setup in the PAC Main Menu configuration, wherever you want it to show up:
#----------
["Bestiary",
'mamcpmm_bestiary_command',
335,
'true'],
You can name it whatever you want and change the icon as well, naturally.