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The RPG Maker Resource Kit
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RMRK RPG Maker Creation
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VX
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VX Event Systems
(Moderator:
pacdiggity
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[VX] Floor Spikes
[VX] Floor Spikes
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Topic: [VX] Floor Spikes (Read 3379 times)
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MajikalBlood
Rep: +0/-0Level 64
RMRK Junior
#1 • Jan 25, 2012
So about a few weeks ago I requested for this event to be made...well it never got filled. So I decided to keep trying til' I got it and I finally did.
First Event Page
Spoiler
for
:
First start off with a new event page and set your graphic to the empty spikes:
Spoiler
for
:
Now on the same page double click an empty line and look for Control Switch; If you haven't already done so, make one named "SpikesOn001" and turn the switch on:
Spoiler
for
:
Second Event Page
Spoiler
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:
Okay with the second page you can do it two ways...
Permanent Spikes: Doesn't matter what you do, you cant pass them;
Passable Spikes: Pressing the run button will allow you to get past them without taking damage;
For basic set up set your second event page like so:
Spoiler
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Now to do the Permanent Spikes make your event list for Page 2 look like:
Spoiler
for
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For Passable Spikes make your page look like this:
Spoiler
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Now in my pictures I demonstrated using only 1 spike. If you use multiple spikes in your game, I had you name the switch "SpikesOn001" so you can make new switches such as "SpikesOn002", "SpikesOn003", and "SpikesOn004"; This event release is kinda lame since I'm a huge novice when it comes to RPG Maker VX...
«
Last Edit: February 23, 2014, 03:56:47 PM by modern algebra
»
Mr_Wiggles
Rep:
Level 83
#2 • Jan 26, 2012
Making tutorials for what ever it is is a great way to learn for your self as well as teaching others. By listing off everything that you did you can really think about how each part of your system works so you can make improvements.
The only thing i have to say is you should use self switches instead of global switches.
Spoiler
for
:
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MajikalBlood
Rep: +0/-0Level 64
RMRK Junior
#3 • Jan 27, 2012
Will using self switches allow each event to process without getting effected by another?
Dyre
Rep:
Level 76
Shh, they're listening...
#4 • Jan 27, 2012
Yes. Self-switches are self-contained. They also stay in effect when you leave the area, if VX is like XP in that regard. They are the most useful things.
Also, this is a nifty tutorial. Glad you figured it out and shared. ^.^
Come check out my progress. ^.-
MajikalBlood
Rep: +0/-0Level 64
RMRK Junior
#5 • Jan 28, 2012
Thanks guys; This has saved me alot of time with making new variables
I'll also redo the pictures and first post to have them with the self switch
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The RPG Maker Resource Kit
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RMRK RPG Maker Creation
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VX
»
VX Event Systems
(Moderator:
pacdiggity
) »
[VX] Floor Spikes