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[Request] SIIC Crafting + YEM Compatible [RPG MAKER VX]

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Level 63
RMRK Junior
SIIC (System Integrated and Immersive Crafting
12/31/11 : 1:44 PM EST



Summary
Input C: Menu Pops up.
Choice Between Craft and Buy (Saved Crafts with JP).

Before I begin I know this would be a huge undertaking and would cost a Pretty Penny. Since it is basically the most BAMF Crafting System ever undergone. That is totally Fair, and for a Fair price will Help with Money for Product. All I really require is GUI and YEM Compatibility.


Basically my Game has a Freeform form of Crafting based off of the Principle of Fabrication / Manifestation. Where Spiritual Effort rather than Materials are expanded to make an Item. Now there are two ways I'm thinking either a Drop Down Menu, or a Tag Input. To place Properties and Effects to that Base W/A/I, or S/A/E [Weapon/Armor/Item, or Spell/Ability/Effect].  Now Properties basically State what is Special About the Item. The Ability to Half MP Cost, Fast Action, Enhanced Damage / Defense. It's basically Simple things that you'd use the Tags of YEM Engine for.

Now Effects are where it's at. It Adds Stats together and Puts it to an End Result [Maxhp+Dex to Atk; Or Spi+Agi to MaxHp], Or Adding Two Elements together, The adding of Traits, Adding State, Skill, Elemental Effects to an Item [Like SkillEffects on YEM]. This All goes together to a Modifier [Modified from the Skill Cost Script of YEM is Perfectly Fine and kinda what I envisioned anyways.]

By Adding Properties and Effects together a Price in JP is calculated. the Player Chooses to Save it where it goes to the Buy Menu where the Player can choose to Buy it at any time. Of course when it is bought is when it is actually crafted. Where the Success of it is determined by Tech Craft, and Spirit Craft Rank [Var 592, Var 597] Where the higher it is [Rank 1 - 10] the more Successful it is.

If it fails it can loose Effects and Properties, or Turn Possitive Effects into Negative ones, and Each Craft bought raises Craft Exp by a Random amount Determined by Player, or 10% of JP Cost. [Var 591, and Var 598 for Exp]. This not only saves time Creating the Game. But allows a more Freeform Aspect to the game. Since Crafting is transformed into something that fits the Character as you play it. Not something you have to Stop the Game and edit it in slowing Game play.


This also gets rid of the need for Materials. Or If Materials are used [Optional Menu] They can be either Created in in the SIIC Menu, or Can be given a Small Has tag of <Material> </Material> Tag in the Regular Game Creation Menu. With what ever is inbetween the Tags Added as Potential Properties / Effects to the Crafted Item.  Now on to the Menu Outlook as a Whole and going over it.

 
Base:  This is a Scroll down menu with the Various Icons. [ Predetermined the most important of course will be:
Spoiler for:

    # Since elements do not have icons innately, use the following hash below
    # adjust and apply icons to them.
    ELEMENT_ICONS ={
      3 => 104,  # Fire element.
      4 => 105,  # Ice element.
      5 => 106,  # Volt element.
      6 => 108,  # Earth element.
      7 => 107,  # Water element.
      8 => 109,  # Air element.
      9 => 110,  # Light element.
     10 => 111,  # Dark element.
    } # Do not remove this.

     State ICON ={
     1 => 118  # Attack State
     2 => 119  # Defense State
     3 => 128  # Raise State
     4 => 129  # Lower State
    }

      WEAPON ICON = 1h Sword, 2h Sword, Spear, Axe, Mace, Pistol [I don't know what number is what. }


With that Chosen You input a Name.

The Effects and Properties. either through a Scroll down menu, or Through Adding Simple Tags. Ie: <hp damage wall: -100>, <hp regen +10%>, ect,  or a Script adding on More Advanced tag Options [Like a Modular System to boost Crafts.].

An Animation if Any is added. Then the User sees if they think that Price is ok. If not they can Add or Remove as needed.

Adding Materials [Optional] to Lower Faliure Chance, and adding it's properties / effects to the Craft for a Small Price.

Then the User Saves it. This moves it to a Menu for Buying the Crafted W/A/I, or S/A/E. Can Press X to Cancel.

As you can see this would be an Epic Crafting System that would lower on time Slaving over creating tons of things, and more time in Immersing oneself into the Game.


Features Desired
  • YEM Compatibility
  • Icon tied to Actual Items / Base
  • Name Input
  • Property and Effect Adding
  • Ability to Combine Stats, States, and Traits and tagging to Crafts.
  • Freeform Crafting with JP buying
  • The Ability to Save from Craft to Buy Menu [optional Showing Properties and Effects]
  • Adding Specially Tagged Items for Price Adjustment / Specialty Properties and Effects
  • More and more Concise Tags for Boosting W/A/I, and States and Skills.
  • GUI
  • User Friendly

Mockups

Mockups are under Attachment.
Menu 1 - 3 = Version 1 [Scroll Down]

Menu 4 = Version 2 [More Cleaner Version, and more smexy personally.]

Those are just Basic Looks.

Games its been in
  • Only in the P&D Game me and my Bro used. I haven't seen it in other Games.
  • Basically it's you Visualize what you want, and Will it into Existance.
  • With Success or Failure depending Difficulty of the Object and Skill of the User.



Did you search?
Yes

Where did you search?

What did you search for?
  • Craft(ing) (System) (Script)
  • Spirit Crafting
« Last Edit: January 08, 2012, 03:44:57 PM by nemrog »

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Rep:
Level 63
RMRK Junior
Would an Evented Demo of what I'm looking for be good for anyone interested in this? To see what it would look like?

Also basically what it does is take advantage of YEM BEM 1, 3, and Battle Stats. As well as Custom Tags to allow Crafting without Materials. As well as the Crafting of Skills and States while giving the ability to name them. I did see something similar to what I was looking for in Dark Cloud 1.5 Equipment upgrade [Demo of that below] but I couldn't get it too work well with YEM.

Also this system would need JP or AP or something similar. To Buy the addons. Basically it goes:
Spoiler for:

Do you want a W/A/I or S/A/E?

If W/A/I: Want to craft a Weapon, Armor, Accessory, or Item?

If S/A/E: Want to craft a Skill, Ability [Auto and Passive Skill / State], or Effect [State]?


If W/A/E:

Base Image: [ List]

Attack: [Input]

Defense [Input]

Add Properties:
    Add Effects:
      Add S/A/E :
[list of those in Script ID List]

if S/A/E:

Base:
    Add Properties:
      Add Effect:
        Range:
[Target, AoE [Pixel], User, Enemy [from BEM 3 / Single, Random, All, or Every one]]

Attack / Support / Defence: [if Attack / Defence: Input] else nil.

Then a little something to save it: kind of like Add Actor, or Learn Skill. But one that you can name yourself.
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