I'm a huge fan of games that don't stick to the conventional 'level up, learn stuff' growth systems. Final Fantasy games in particular do this - the Sphere Grid from FFX and License Board from FFXII are amongst my favourites. However, I also like having a the normal experience and levels as well.
What I'm trying to do is look for a way to fuse elements I like from various RPGs into it's own system. At the moment, I'm using a Sphere Grid type system for increasing stats, and learning skills. I'm also implementing a method by which skills improve and level up, inspired by The Last Remnant. I'm also including levels, but I'm not sure to what extent. I'm thinking of having levels to limit progress throughout the Grid, or maybe as a prerequisite to learning certain skills. I've already removed stat increases from levelling up, as the Grid removes the need for that.
What are your opinions on combining these things together? Is it too much, too complicated? Are they great individually, but not so great together? I look forward to hearing people's views on this