I don't know about the area tints but you cant make events move from one map to the next but you can make two identical events and have them activate or deactivate with a switch so the event walks to the edge of the map and disappears via switch and them you walk into the next room and the switch activates another event that does the same thing. Do you understand what I am trying to say?
You can if you put all the maps into "one", problem was the tint covers all the map not just one, and if i had to do it with eventing i had to turn on a switch and off the tint in each door, would have been easier with an area script.
But then I noticed i needed lots of events anyway, and mapping the way i thought generated way too much lag so I decided to do a map for each room taking away the lag and just using the way you said for that particular event i needed to move in each map, so I don't need this script anymore =).
Thanks for the help guys!