Step 20:Make sure you are on the "Materials" tab and then click "Graphics".
Step 21:Click the "Create" button in the left sidebar to import your characterset graphic.
Step 22:Click the "Animations" checkbox for the "Uses" of this graphic. This is mainly for organizational purposes, but will also dictate where this graphic can be used in IG Maker.
Step 23:Divide your sprite based on the number of frames is in each direction (up/down/left/right) and the number of directions it is facing. for a typical RMXP sprite you can simply divide it into 4x4. If you imported a typical RMVX character sprite you should be able to divide it into 16x8.
Step 24:Click the "Action RPG"
tab at the top and then click on the "Animations" tab, below that.
Step 25:Click "Create" in the left side bar to start a new animation. This should populate the "Action", "The Actions Display Directions", and In-direction Frame List" fields.
Step 26:Maker sure you are on the "Per Action Settings" (circled in red in the screenshot below), and then click on the list arrow to assign a sprite sheet to this animation. Select the sprite sheet that you imported in step 21.
Step 27:Click "Set the Origin at the Characters Feet".
Step 28:Click "Infinite Looping". This will insure that this sprite loops its' animation. If using an RMVX, or even an RMXP character, you can optionally click "Reverse Playback from Final Frame. This will make it so that you only have to use 3 frames instead of 4. Only click this if the 2nd frame in the animation is the exact same as the 4th frame.
Step 29:Click "Per Frame Settings"
Step 30:Click the + Button under the "In-direction Frame List" to add additional frames to this animation.
Step 31:Choose the sprite that you would like to be displayed for each frame. See image below for help.
Step 32:Select all 4 frames in the "In-direction Frame List" section, and apply a display time of 0.20 seconds. This is what I found to be most like RMXP. To select individual frames at a time so that you can apply the same settings, hold the CTRL Key and click on the frames you want to select.
Step 33:Repeat steps 30-32 for all the directions that the sprite is facing.'