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[VXA] ATS Series
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[VXA] ATS Series

Started by modern algebra, December 11, 2011, 02:21:52 AM

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modern algebra

Advanced Text System



This will be based off my Advanced Text System for RMVX, but since RMVX Ace has a much more sensibly designed message system, it is no longer necessary that it be one large script. For that reason, and responding to feedback on the ATS, I will split the ATS into multiple different scripts so that you only need to pick up the components for the features that you want. It is therefore easier to customize and configure, and it should be more compatible with other message-related systems that might be developed.

In that regard, my plans are to have five separate scripts, each independent, which encompass the major elements of the VX version. Examples of the features from each script are included.

These are:

Links to each script will be added as they are completed.

Nessiah

#1
MA~ I would like to say that the the paragraph options, advanced message options and advanced choices~ were the ones I used more when I made my visual novel for VX :D

It's a really nice script~


modern algebra

I'm glad it could be of service to a talented game maker like yourself. I don't recall ever seeing your graphic novel though. Can I get a link?

Adrien

will you still fix the one for vx?

Nessiah

Quote from: modern algebra on December 22, 2011, 03:20:19 AM
I'm glad it could be of service to a talented game maker like yourself. I don't recall ever seeing your graphic novel though. Can I get a link?

I'll send it to you in PM :D


Countdown

Easily the best script for VX, I'm excited for when the scriptlet to put speech bubbles above the character available.

Excellent job MA, you're awesome!

Countdown

Not meaning to bump the topic too much, but is the Advanced Message Options and Advanced Choices going to be available in the future?

It's the main script I'm waiting for before I actually start the eventing for my game.

modern algebra

Well, the future yes. The near future? I am not sure.

I will probably do the Face Options before the ones which you are requesting, but it's difficult to predict which scripts I will feel like doing. I will try to get it done by the time the English VXA is released.

cmzx

You will convert exactly the sames features that were in the rmvx version ? Because I found the bubble feature very useful as him.

Chaos17

Face Options

    Animated Facesets
    Full-body Portraits
    Fadein and Scrolling Faces[/quote]
I like these features, I am searching a script like that.
I hope you will finish it one day.
Sorry for my bad englisg.

BizarreMonkey

I really want face options, that face window was the best darn thing, made it so I could write out a whole line without having to cut it off early.

I'd be happy just for a face window script at this point, but there isnt one yet, no neofaces either, though I dont want that.
Websites:
         
Social Media:
   

JoeCool

I'm wondering if you're going to be doing these in order.

It's really been a while since you posted an ATS-based script. Like the two posts above, I'm definitely looking forward to the face options too!

modern algebra

Yeah, I haven't had a lot of motivation for scripting lately, and I am more interested in doing new things than bringing over my old scripts, but I will get around to this eventually.

JoeCool

Ah, I see, that makes sense. No pressure though!

I guess a lot of people look forward to these since they're actually pretty useful scripts and want to use them in ACE too (me including, since I love the practicality of your scripts). But, it's pretty understandable that one would get bored of constant porting and wanting to do new things. I wish you all the best of luck then, man!

Nessiah

MA, if you have time, will it be ok to ask for the conversion of Improved Message Window\o/
I really found that helpful ;w; )/


modern algebra

I will try to get on it before exams start.

bluntsword

Can I also post my plea for you to complete this script? I've used your Monster Catalog and have found it a great script! I would love to incorporate this into my game as well!

AddleBoy

I'd like to thank you for providing the ATS: Formatting script. It makes typing out messages a whole lot easier. I'm also looking forward to the script for Face Options.
addled = confused

I support


The Voice of the Gods
http://rmrk.net/index.php/topic,45053.0.html

Jothanos

Are these scripts available for use in a commercial game?

Nelneo

Hey modern, these are awesome!!

Two questions:

1) Are these going to have the speech bubbles to have bubble tails that extend from the dialogue towards the character's sprite who's talking?

2) When are you going to finish them all?? Please do as soon as possible! ><

AbsoluteIce

Quote from: Nelneo on May 14, 2012, 11:58:49 AM
Hey modern, these are awesome!!

Two questions:

1) Are these going to have the speech bubbles to have bubble tails that extend from the dialogue towards the character's sprite who's talking?

2) When are you going to finish them all?? Please do as soon as possible! ><

1) - The script doesn't have a speech bubble and have bubble tails that extend from the dialogue towards the characters sprite because the script is mostly on features of the text box instead of how it look's like.
なんでやねん

eschalt

These are all great scripts...actually I used them for a VX game that I am trying to bring over to Ace...I miss the window name box and face set ones the most!!!!

(plz finish, k? thx)

Wiimeiser

I'm using Yanfly's right now, but that's mainly for the name boxes. I still need strikethru and italic text as well as the ability to have choices longer than the default limit... I might have to switch over when you get around to those...

modern algebra

Well, the Special Message Codes script is written and that does permit italicization, but to be honest I don't really intend to add strikethrough text as an option. I will let you know when I get the nameboxes etc script written.

Wiimeiser

Another thing: For some reason Non-ASCII characters (Unicode <255) aren't rendering with Yanfly's, I'm just curious to know why.