"EVICERATE1" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"FLEE_RESET",],
"EVICERATE2" => ["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE3" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"9","MOVE_TO_TARGET","UNDER_SWING","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE4" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"9","MOVE_TO_TARGET","UNDER_SWING","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","12","DASH_ATTACK","VERT_SWINGL",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE5" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","ANIM","DAMAGE_ANIM","Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","ANIM","DAMAGE_ANIM","Can Collapse",
"9","MOVE_TO_TARGET","UNDER_SWING","ANIM","DAMAGE_ANIM","Can Collapse",
"JUMP_BEHIND_TARGET2","12","DASH_ATTACK","VERT_SWINGL",
"ANIM","DAMAGE_ANIM","Can Collapse","JUMP_RESET","15","NEEDLE","15","ANIM","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE6" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"9","MOVE_TO_TARGET","UNDER_SWING","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","12","DASH_ATTACK","VERT_SWINGL",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_RESET","15","NEEDLE","15","WEAPON_DAMAGE","DAMAGE_ANIM",
"8","TRAMPLE","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE7" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"9","MOVE_TO_TARGET","UNDER_SWING","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","12","DASH_ATTACK","VERT_SWINGL",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_RESET","15","NEEDLE","15","WEAPON_DAMAGE","DAMAGE_ANIM",
"8","TRAMPLE","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","8","OVER_SWING",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse","FLEE_RESET",],
"EVICERATE8" =>
["12","JUMP_TO_TARGET","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"Can Collapse",
"10","JUMP_TO_TARGET","STEP_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"9","MOVE_TO_TARGET","UNDER_SWING","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","12","DASH_ATTACK","VERT_SWINGL",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_RESET","15","NEEDLE","15","WEAPON_DAMAGE","DAMAGE_ANIM",
"8","TRAMPLE","DASH_ATTACK","WEAPON_DAMAGE","DAMAGE_ANIM",
"JUMP_BEHIND_TARGET2","8","OVER_SWING",
"WEAPON_DAMAGE","DAMAGE_ANIM",
"MOVE_TO_TARGET","JUMP_ATTACK","DULE_ATTACK",
"FPS_NORMAL","WEAPON_DAMAGE","DAMAGE_ANIM","Can Collapse","FLEE_RESET",],