class Game_Actor
attr_accessor :combat, :tir, :artmilitaire, :athletisme, :connaissance, :duperie, :endurance, :ingeniosite, :langue, :persuasion, :soins, :statut, :survie, :vigilance, :volonte, :dressage
alias caracteristique_initialize initialize
def initialize(*args)
@combat = 0
@tir= 0
@artmilitaire = 0
@connaissance = 0
@duperie = 0
@endurance = 0
@ingeniosite = 0
@langue = 0
@persuasion = 0
@soins = 0
@statut = 0
@survie = 0
@vigilance = 0
@volonte = 0
@dressage = 0
caracteristique_initialize(*args)
end
end
module RPG
class Enemy
def combat
if @combat.nil?
txt = Jet.check_tag_number(self, /<(?:combat)[ ]*(\d+)>/i)
@combat = txt.nil? ? 0 : txt.to_i
end
return @combat
end
def tir
if @tir.nil?
txt = Jet.check_tag_number(self, /<(?:tir)[ ]*(\d+)>/i)
@tir = txt.nil? ? 0 : txt.to_i
end
return @tir
end
def artmilitaire
if @artmilitaire.nil?
txt = Jet.check_tag_number(self, /<(?:artmilitaire)[ ]*(\d+)>/i)
@artmilitaire = txt.nil? ? 0 : txt.to_i
end
return @artmilitaire
end
def connaissance
if @connaissance.nil?
txt = Jet.check_tag_number(self, /<(?:connaissance)[ ]*(\d+)>/i)
@connaissance = txt.nil? ? 0 : txt.to_i
end
return @connaissance
end
def duperie
if @duperie.nil?
txt = Jet.check_tag_number(self, /<(?:duperie)[ ]*(\d+)>/i)
@duperie = txt.nil? ? 0 : txt.to_i
end
return @duperie
end
def endurance
if @endurance.nil?
txt = Jet.check_tag_number(self, /<(?:endurance)[ ]*(\d+)>/i)
@endurance = txt.nil? ? 0 : txt.to_i
end
return @endurance
end
def ingeniosite
if @ingeniosite.nil?
txt = Jet.check_tag_number(self, /<(?:ingeniosite)[ ]*(\d+)>/i)
@ingeniosite = txt.nil? ? 0 : txt.to_i
end
return @ingeniosite
end
def langue
if @langue.nil?
txt = Jet.check_tag_number(self, /<(?:langue)[ ]*(\d+)>/i)
@langue = txt.nil? ? 0 : txt.to_i
end
return @langue
end
def persuasion
if @persuasion.nil?
txt = Jet.check_tag_number(self, /<(?:persuasion)[ ]*(\d+)>/i)
@persuasion = txt.nil? ? 0 : txt.to_i
end
return @persuasion
end
def soins
if @soins .nil?
txt = Jet.check_tag_number(self, /<(?:soins)[ ]*(\d+)>/i)
@soins = txt.nil? ? 0 : txt.to_i
end
return @soins
end
def statut
if @statut .nil?
txt = Jet.check_tag_number(self, /<(?:statut )[ ]*(\d+)>/i)
@ingeniosite = txt.nil? ? 0 : txt.to_i
end
return @statut
end
def survie
if @survie.nil?
txt = Jet.check_tag_number(self, /<(?:survie)[ ]*(\d+)>/i)
@survie = txt.nil? ? 0 : txt.to_i
end
return @survie
end
def vigilance
if @vigilance.nil?
txt = Jet.check_tag_number(self, /<(?:vigilance)[ ]*(\d+)>/i)
@vigilance = txt.nil? ? 0 : txt.to_i
end
return @vigilance
end
def volonte
if @survie.nil?
txt = Jet.check_tag_number(self, /<(?:volonte)[ ]*(\d+)>/i)
@volonte = txt.nil? ? 0 : txt.to_i
end
return @volonte
end
def dressage
if @dressage.nil?
txt = Jet.check_tag_number(self, /<(?:dressage)[ ]*(\d+)>/i)
@survie = txt.nil? ? 0 : txt.to_i
end
return @dressage
end
end
end
class Window_Base
def draw_actor_parameter(actor, x, y, type)
case type
when 0
parameter_name = Vocab::atk
parameter_value = actor.atk
when 1
parameter_name = Vocab::def #AC
parameter_value = actor.def
when 2
parameter_name = Vocab::spi
parameter_value = actor.spi
when 3
parameter_name = Vocab::agi
parameter_value = actor.agi
when 4
parameter_name = "Combat"
parameter_value = actor.combat
param_mod = ((parameter_value-10)/2)
when 5
parameter_name = "Tir"
parameter_value = actor.tir
when 6
parameter_name = "Art militaire"
parameter_value = actor.artmilitaire
when 7
parameter_name = "Connaissance"
parameter_value = actor.connaissance
when 8
parameter_name = "Duperie"
parameter_value = actor.duperie
when 9
parameter_name = "Endurance"
parameter_value = actor.endurance
when 10
parameter_name = "Ingeniosité"
parameter_value = actor.ingeniosite
when 11
parameter_name = "Langue"
parameter_value = actor.langue
when 12
parameter_name = "Persuasion"
parameter_value = actor.persuasion
when 13
parameter_name = "Soins"
parameter_value = actor.soins
when 14
parameter_name = "Statut"
parameter_value = actor.statut
when 15
parameter_name = "Survie"
parameter_value = actor.survie
when 16
parameter_name = "Vigilance"
parameter_value = actor.vigilance
when 17
parameter_name = "Volonté"
parameter_value = actor.volonte
end
if type < 4
self.contents.font.color = system_color
elsif type >= 4 and type < 6
self.contents.font.color = Color.new(255, 0, 0, 255)
elsif type >=6 and type < 8
self.contents.font.color = Color.new(173, 255, 47, 255)
elsif type >= 10
self.contents.font.color = system_color
else
self.contents.font.color = Color.new(218, 112, 214, 255)
end
self.contents.draw_text(x, y-24, 120, WLH, parameter_name)
self.contents.font.color = normal_color
self.contents.draw_text(x + 80, y-24, 36, WLH, parameter_value, 2)
end
end
class Window_Status < Window_Base
alias xstats_draw_parameters draw_parameters
def draw_parameters(x, y)
xstats_draw_parameters(x, y)
draw_actor_parameter(@actor, x, y + WLH * 4, 4)
draw_actor_parameter(@actor, x, y + WLH * 5, 5)
draw_actor_parameter(@actor, x, y + WLH * 6, 6)
draw_actor_parameter(@actor, x, y + WLH * 7, 7)
draw_actor_parameter(@actor, x, y + WLH * 8, 8)
draw_actor_parameter(@actor, x, y + WLH * 9, 9)
draw_actor_parameter(@actor, x, y + WLH * 10, 10)
draw_actor_parameter(@actor, x, y + WLH * 11, 11)
end
end