So, I've been trying to make an evented menu-system and I'm having problems with it. But first, here's how it works:
1. In the beggining of the game,
menu access is disabled.2. Player presses 'esc' button(Which does not pop up the default menu screen btw) which, through a parallel-processed event, transfers the player to a map which is the menu. (Please ignore the cursor in the bottom-left hand corner.)
3. The cursor at the 'items' icon is
actually the player as a cursor sprite.
4. The player presses space/enter, and through a basic script call, the item screen pops-up.
5. Now here's the issue. But when I press esc
to go back to the menu (the map) it goes to the default menu screen although I turned off the menu access.
Here's the map editor:
And here's the events:
(Ignore the array of events on the top-left corner except for the lowest one(Not the cursor))
And one event that transfers the player back to the map:
I'm asking all the scripters out there, if there's any script call that only shows the item/skill/equip/status/exit screen, and doesn't go back to the default menu screen when you go back(Press esc).
---------------------------
Oh, and also if there's any script/script call that allows you to select which skill/equip/status screen of each character that you want to view:
(Eg. I want to go to 2nd character's status screen, but every time I do the scrip call it takes me to the main/1st character's status screen.)
---------------------------
Thanks for your time, any help would be greatly appreciated. If you have any doubts, please clarify!