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PAC Engine's "no escape" script has an issue when the enemy strikes first.

Started by kathy, November 15, 2011, 01:55:16 AM

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kathy

The player is given the ability to choose options (the text will not be visible and the box will be fairly transparent) if the enemy party strikes first in battle. This presents a problem because it makes a project seem unpolished and is a hassle in the event that enemies strike first.
Is there a way around this?
EDIT: I also have the YanFly "Display Party Data" script.

pacdiggity

If you are using the 'no escape' script, that is extremely outdated. I'm sorry for not providing the newer script here. You can find it at Pastebin.
This is a very odd error, but I haven't the time to look into it at the moment, I have exams this week. If it's a very serious error that needs to be dealt with, I suggest finding someone else to look at it, I won't be able to help you much. Otherwise, your game could probably do without it or you could wait until I have enough time again. Which will be in mid-late December.
it's like a metaphor or something i don't know