1. I'm a little confused by this part of one KGC script:
# To give Ralph (ActorID = 1) the elements of 1, 2, and 3 while barehanded...
# PERSONAL_BAREHANDS_ELEMENTS[1] = [1, 2, 3]
# ? Insert Custom Actor Unarmed Elements Below Here ?
PERSONAL_BAREHANDS_ELEMENTS[1] = [1, 2, 3]
I'm not sure what I'm supposed to copy, or if I'm supposed to have commas.
2. If I open Yanfly's item menu, the game comes up with an error when I quit or open the item or equipment menus. No specific error, just one of those general errors...
I tried seeing if it was a script conflict but the new project crashes because of a problem with this line
@command_window = Window_Command_Centered.new(160, commands)
[/s]
Turns out I just needed equipment overhaul.
EDIT: It's a problem in the script itself, no conflicts at allActually, it's a conflict with Main Menu Melody, which makes absolutely no sense whatsoever
EDIT2: Changing the order fixes the problem with the item menu but not the title screen, suggesting a piece of the script is actually missing.
Edit3
# Custom Message Melody will also separate the in-game font from the message
# window font. This way, fancier-looking fonts can be used for dialogue while
# more systematically appropriate fonts can be used for in-game material.
#
Huh??? Why is this script causing the problem?