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[Lumera] Sagramore Online - 2D web MMORPG

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Sagramore is a project that we have been working on for a couple of years now.
The project started out as a fun hobby but as we progressed and the project grew, so did our ambitions. With a first release in the near future I would like to give you all a small showcase of what we've been doing with our project Sagramore so far.
Listed below are a few screenshots and a small summary about our game (ps. this is not RPG Maker)

The game is currently released as 'Alpha' version, it is playable on the website but lacks content







Origin of Sagramore

Sagramore's origin lies in the passion of the team for the (MMO)RPG genre, a passion of the company founders goes back to the game Ragnarok Online in the golden year of 2003. From the many enjoyable moments grew the inspiration to create our own game. The experienced eye might find a couple of these 'Ragnarok Online' elements to have found their way into Sagramore. As the game grew over time we decided to go the extra mile and register a company name, Excalisoft.

What is Sagramore?

Sagramore is a realtime 2D online browser (M)MORPG. It contains most elements you would expect from an MMORPG but puts the focus on mystery and social interaction. The world will live, npcs will seek out interaction with the world and its players. Next to the many Quests, maps, hidden caves and countless monsters we plan to build a world that offers the freedom to build your own clan castles and houses but also perhaps offers a foundation for a mod community to build their own maps, quests and stories. Although the latter is still a rough concept, it is certainly a possibility.

The game runs on our own 'Lumera' engine, which consists out of a c++ server, gmtools and a mapeditor.

What makes Sagramore unique?
The fact that our game runs in an HTML/Javascript environment is a unique feature, this wasn’t even possible until recently, but with the webbrowser becoming faster and reliable there will definitely be a market in this. This means that you can play Sagramore on many different devices for so long as they have a modern browser and a 'decent' CPU..

What are the features?

Sagramore houses various different features which will be updated as development progresses. We also try to keep our community closely involved in the development proces to ensure that we are not ignoring missed opportunities.

Our main more unique features would be:
  • Large world to explore. (and easy for us to expand)
  • customizable characters (own facial hair / color features).
  • Living world, NPCs will be able roam the world.
  • Stats, Talents, jobclasses, professions
  • Skill system with hidden skills you can unlock.
  • Crafting system
  • Item randomisation
  • Many other things


What is the story about?

Short summary
The player is a refugee from the continent of Gosta but doesn’t remember why he left. He accepts his fate and goes off to try his luck in this new continent called Asgard. The players are pulled through many adventures, battles and confrontations between inter racial wars. During the adventures a piece of the veil is lifted uncovering a dark myster that shakes the foundation of the world. (more on website)

Can I help ?

We are always open to ideas and suggestions, if you feel you could contribute something feel free to drop me a PM.
Our team is currently 6 men strong but we could always use extra hands on deck.
Currently we are still looking for some extra hands in the story, ingame content and PR department.
We also frequently post indie job ads on http://www.indiedb.com/games/sagramore/jobs

Give us your feedback!

We would appreciatie your feedback, especially in regards to gameplay and usability aspects.
Be sure to leave a message (preferably not in this topic though).
Keep in mind, the game IS still Alpha so yes we will add more features soon .


About us

The game is not yet finished but we’re working hard on it, we are currently running a development server where we add and test the latest features. If you would like to keep up to date on our latest development, feel free to follow us :

Facebook:   http://www.facebook.com/Sagramore.Online
Twitter: http://www.twitter.com/Sagramore

Checkout sagramore on our website :
http://www.sagramore.com

Questions?

I hope you all got a good impression of what we're working on.
I plan to do an article on our development tools soon if it would interest you guys.
got questions? fire away!
« Last Edit: October 10, 2011, 03:32:53 PM by maever »
Sagramore (MMORPG) - Game Designer


http://www.sagramore.com

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Hey, so, this is actually pretty neat, and you guys should definitely try it out.

:tinysmile::tinysmile:

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This project looks very nice! Good job on the graphics and all.

(Might I ask, did you draw the graphics by yourself?)

But I feel that the character creation could have more features added to it. (More hairdos/facial hair/clothing etc.)

And don't mind me asking but is there any chance you'll be releasing the Lumera programme in the future? The map editor looks rad.

But overall, this is probably the only MMORPG I won't lose interest in 2 days or less.

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thanks for the reply, glad you like it :)

We did do all the art ourselves, our art director Nicky made most of the graphic assets for the environment, Ronnie did most of the character and monsters. About the lack of character customization, this is something we took care of in the latest development version, we actually redid the entire character sheets and added like 18 or so hair styles together with facial decoration. for example, the new female sprites : http://forum.sagramore.com/news-f1/showcasing-females-t50.html .

The development (like the mapeditor) tools are actually all web-integrated, if you're interested in seeing more of it, send me a PM. We most likely will be experimenting with some mod-teams in the near future.
Sagramore (MMORPG) - Game Designer


http://www.sagramore.com

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Wow its amazing, but maever if there any plans to release the game engine to the develop other kinds of games.?

becouse is amazing and really i want to try :D

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Thanks!
Currently the game engine still has a lot of settings specific to Sagramore.
Some game elements (skills, talents, GUI) are simply too integrated to allow third party projects as of yet.
Although I certainly can see an active community with access to our mapping and scriptIng tools for Sagramore itself (for custom maps/quests/worlds).

If you'd like a chance to toy around with the development tools report on our forums, I'm sure we can arrange something (taking you have some experience).

We are really planning to involve the community where we can :)
« Last Edit: April 30, 2012, 07:33:55 PM by maever »
Sagramore (MMORPG) - Game Designer


http://www.sagramore.com