Hello,
My Request:
I am interested in this script to add an additional function:
The Illumino images can be optionally displayed above a Picture.
In this example, it is a new line to decide between True and
False, whether the picture is above or below it.
It could be a new row in the comment.
Another way would be that it is permanently above all pictures.
Could it be sth. like that?
$illumino.z = 704
Well, I don't know
.
It would help me very much!
CODE
#==============================================================================#
# #
# # ### / ### #
# / /### #/ ### #
# / / ### ## ## #
# / ## ### ## ## #
# / ### ### ## ## #
# ## ## ## ### /### ## /## /## ## #
# ## ## ## ###/ #### / ## / ### / ### ## #
# ## ## ## ## ###/ ##/ / / ### ## #
# ## ## ## ## ## ## / ## ### ## #
# ## ## ## ## ## ## / ######## ## #
# ## ## ## ## ## ## ## ####### ## #
# ## # / ## ## ###### ## ## #
# ### / ## ## ## ### #### / ## #
# ######/ ### ### ## ### / ######/ ### / #
# ### ### ### ## ##/ ##### ##/ #
# #
# ##### ## ### ### #
# ###### / #### / ### ### #
# /# / / ####/ ## ## #
# / / / # # ## ## #
# / / # ## ## #
# ## ## # /## ## ## #
# ## ## # / ### ## ## #
# ## ######## / ### ## ## #
# ## ## # ## ### ## ## #
# ## ## ## ######## ## ## #
# # ## ## ####### ## ## #
# / ## ## ## ## #
# /##/ ## #### / ## ## #
# / ##### ## ######/ ### / ### / #
# / ## ##### ##/ ##/ #
# # #
# ## #
# __ #
# .-----.----.-----.-----.-----.-----.| |_.-----. #
# | _ | _| -__|__ --| -__| || _|__ --| #
# | __|__| |_____|_____|_____|__|__||____|_____| #
# |__| #
# #
#==============================================================================#
#==============================================================================#
# _____ _ _ _ #
# \_ \ | |_ _ _ __ ___ (_)_ __ ___ #
# / /\/ | | | | | '_ ` _ \| | '_ \ / _ \ #
# /\/ /_ | | | |_| | | | | | | | | | | (_) | #
# \____/ |_|_|\__,_|_| |_| |_|_|_| |_|\___/ #
# #
#==============================================================================#
# Illumino #
#------------------------------------------------------------------------------#
# Lässt ein Bild über einem Event entstehen #
#------------------------------------------------------------------------------#
# Version : 1.2b – 05.08.09 #
# Created by : hellMinor aka Onkel Hell #
# Do NOT redistribute without my permission #
# www.rpgvx.net #
# hellminor@rpgvx.net #
#==============================================================================#
#==============================================================================#
# LE-Comment Template #
#------------------------------------------------------------------------------#
# LE-Name #
# x:0 y:0 op:150 zx:1.0 zy:1.0 bt:1 flicker:30 #
#------------------------------------------------------------------------------#
# LE-Name : Name der Grafik die angezeigt werden soll #
# x: x-korrekturwert, verschiebt die LE um x #
# y: y-korrekturwert, verschiebt die LE um y #
# op: opacity, sichtbarkeit der LE #
# zx: x-achsen-zoom, zoomt die LE um zx #
# zy: y-achsen-zoom, zoomt die LE um zy #
# bt: Blendtyp - 0 = normal, 1 = add, 2 = sub #
# flicker: Stärke des Flacker-Effekts #
#------------------------------------------------------------------------------#
# Durch die erneute Änderung sind die einzelnen Kommentar-Parameter nun #
# optional , im Script selbst wird gecheckt ob der entsprechende Paramter #
# vorhanden ist und dann wird der Wert übernommen #
#------------------------------------------------------------------------------#
# Die Bilder kommen ALLE in /Graphics/Illumino #
#==============================================================================#
#==============================================================================#
# Script anfang #
#==============================================================================#
class Sprite_Character
#==============================================================================#
def initialize(viewport, character = nil)
super(viewport)
@character = character
@balloon_duration = 0
create_customs
update
end
#------------------------------------------------------------------------------#
def create_customs
check_lightsources
end
#------------------------------------------------------------------------------#
alias dispose_light_adds dispose
def dispose
for light in @lights
light.dispose
end
dispose_light_adds
end
#------------------------------------------------------------------------------#
def check_lightsources
@lightsources = []
@lights = []
for event in $game_map.events.values
next if event.list == nil
for page in event.event.pages
if page.list[0].code == 108
if @character == event
begin
@lights.push(Sprite_Light.new(event))
rescue
next
end
end
end
end
end
end
#------------------------------------------------------------------------------#
alias update_light_add update
def update
update_light_add
for light in @lights
light.update
end
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
class Sprite_Light < Sprite
#==============================================================================#
def initialize(lightsource)
super(Viewport.new(0,0,544,416))
@source = lightsource
self.z = @source.screen_z + 1
self.visible = true
@last_hash = 0
@flicker = 0
update
end
#------------------------------------------------------------------------------#
def update
begin
self.bitmap = Cache.illumino(@source.list[0].parameters[0])
rescue
self.bitmap = nil
return
end
self.ox = self.width / 2
self.oy = self.height / 2 + 16
@list = @source.list[1].parameters[0].split
# Opacity anpassen
temp = check_values("op")
self.opacity = @list[temp[1]].gsub(/[op:]/, "").to_i if temp[0]
# Flicker-Effekt anpassen
temp = check_values("flicker")
self.opacity += rand(@list[temp[1]].gsub(/[flicker:]/, "").to_i) if temp[0]
# x-Koordinate anpassen
temp = check_values("x")
self.x = (@source.screen_x)+ @list[temp[1]].gsub(/[x:]/, "").to_i if temp[0]
# y-Koordinate anpassen
temp = check_values("y")
self.y = (@source.screen_y)+ @list[temp[1]].gsub(/[y:]/, "").to_i if temp[0]
return if @last_hash == @source.list[0].parameters[0].hash +
@source.list[1].parameters[0].hash
@last_hash = @source.list[0].parameters[0].hash +
@source.list[1].parameters[0].hash
return if self.opacity <= 0
# x-Zoom anpassen
temp = check_values("zx")
self.zoom_x = @list[temp[1]].gsub(/[zx:]/, "").to_f if temp[0]
# y-Zoom anpassen
temp = check_values("zy")
self.zoom_y = @list[temp[1]].gsub(/[zy:]/, "").to_f if temp[0]
# Blendtyp anpassen
temp = check_values("bt")
self.blend_type = @list[temp[1]].gsub(/[bt:]/, "").to_i if temp[0]
end
#------------------------------------------------------------------------------#
def check_values(string)
for value in @list
return [true,@list.index(value)] if value.include?(string)
end
return [false,-1]
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
class Game_Event
#==============================================================================#
attr_reader :event
#------------------------------------------------------------------------------#
end
#==============================================================================#
module Cache
#==============================================================================#
def self.illumino(filename)
load_bitmap("graphics/illumino/", filename)
end
#------------------------------------------------------------------------------#
end
#==============================================================================#
# Script ende #
#==============================================================================#