So, I decided to try my hand at making my own crafting system. I have everything set up and it seems to work perfectly...save for the game lagging hardcore. Note, I used one variable for EVERY item in the game, and have it set in a Common Event as a Parallel Process (no switch trigger) so that it constantly checks how many of each item is available. Is there a way to reduce the lag given? I tried putting in "Wait: 0.0 sec", which helps in some areas, but other areas still lag badly. Or should I just make it check each time the player enters the crafting shop? (Note, I have not done this with the equipment yet, so that's even more to add to the list, so this is roughly about 500-1000 variables being checked at once at the same time. I don't know how to mitigate the problem at all...x_x;; )