IneedHELP, those options are for character to event behavior so it doesn't effect even to event. event touch means when your characters barrier touches or passes the event barrier it starts the event, player touch is when u press button towards it.
Nessiah, I basically set event 1 map x and map y and event 2's and I guess the problem was..
If you put, lets say, Conditional: If event1's mapX = event 2's mapX it only activates if the event stops on it, BUT I think you might of meant this next one, and it works..
If you do >= or > ,instead of equal to, it gives it more range and it activates even with motion.