If you are using VX, try the Force Action command.
You could have a skill the player uses to see what weapon is used, then depending on what weapon is used, in a conditional branch, you could force action of another skill.
So I would have in your skill database sing skills for every weapon is available.
It is actually pretty easy, for the Force Action command makes a certain user use the skill on a random, or certain
monster. (They can't choose.) Or if you mean instead of attacking, use a skill, you can take a look at some scripts in the database.
Yeah, that's my problem. The "Force Action" does not make a specific actor do the sklill.
If I put, say, Force Char 1 use Skill SONG
Char 1: BARD
Char 2: WARRIOR
Char 3: PRIEST
Char 4: MAGICIAN
Then, the BARD would use the skill SONG.
However, if the party is like this...
Char 1: PRIEST
Char 2: MAGICIAN
Char 3: BARD
Char 4: WARRIOR
Then, the PRIEST would use the skill SONG.
And since the party is variable in-game, there is no way to check where he is.
Unless there is.Also, now that you brought it up, the targeting problem. Most songs would be Buffing/Healing. So, targeting the enemies would be no good.
So, what I'm actually wanting (probably editing the first post again. Great way to enter the forum...) is a custom Force Skill command using the (Third Page) "Script" command, that forces action by Actor ID. (If its not too much effort, an option to target allies.)
Well guys, thanks for the attention.