Since I've been running around like a nut today, I finally got a chance to start it, and play for about 90 minutes. Here are my first impressions:
The first thing that I noticed is that it is already great as far as sequels go. It has the feel of the first one, moreso than the second, which is great to me. I thought the second one was kind of a disappointment. The inventory is classic grid, the environmental interaction is high, and there are really small nods to the first one that I've noticed. Ex; Going on your first mission, you choose, (through dialogue, no less,) whether or not you plan on taking a stealth approach, or just blasting your way through. This in no way means that you have to stick to that plan, but it calls back to the beginning of the original, when Alex gives JC a choice of equipment.
The story doesn't treat you like a child, in that it doesn't go into over-exposure of elements you aren't supposed to know about yet. You get hints, only to have things fall into place later. This is cool, because I'm not retarded, and I like to figure things out on my own. I also LOVE that doing things one way makes you miss out on other things, changing big parts of the story. At Serif Headquarters, I spent too long doing a side mission, and it changed the course of the main mission in a big way. This makes me know that I'll go back and play again once I finish the main storyline.
I already have a few gripes, but these are very small things. Some were expected, so yeah. I don't mind, because the game is so damn good so far. I just feel that I should point these out because I'm Holk, and it wouldn't be a Holk thread unless I pointed out the bad along with the good. Also, it would be dishonest.
The load times are horrendous. Reloading after a death is easily a minute. That might not sound like a lot, but stop and count a minute out. On top of that, once you're back in the game, there is some pretty bad stuttering for about 20 seconds while the world is built. It's a lot, but I like the game enough that I still keep loading it up.
The controls felt weird at first, but once I rebound the keys, it was ok. I mean, middle-mouse button for iron sights? Who still uses C for crouch? And why is my right mouse button the cover button? Nothing that couldn't be fixed, though.
Gold-based color scheme is cool for a while. Once you really notice it, though, it gets kind of annoying. The highlights in bright corners or reflections are near blinding.
Like I said, I've been running around all day, and haven't really had a chance to get too far into it, so I'll have more to say after the weekend. I'm off Friday and Saturday, so its Deus Ex weekend. So far, though, thumbs up. I couldn't have asked for a more faithful addition to the series.
EDIT: I can't believe I didn't say this, but I guess I figured that it just goes without saying: Options are key. There are so many ways to do things, that I never felt cheated when something didn't work out. Its never the game's fault, always mine.