I'll take a look into that later to see how it works. Need to at least fix other things before that (since that won't be used for a while yet).
So, here's the NEW one, going back to stat bonuses. So, I need someone to test this out for debugging purposes.
Don't give the weapon any speed to start off with. Need at least one or two other party members aside from the user of this weapon. Need at least one helmet, shield, armor, and accessory that increases speed (for what I did, I had a +20 speed on the armor, +50 speed on an accessory, +10 speed on a shield, and +80 speed on a helmet as a test). I forget EXACTLY what I did, but try one of the following:
A) Equip weapon, then equip the stat boosting equipment, exit, and return to menu, remove weapon, leave menu, then return to check speed.
B) Equip stat boosting equipment first, then weapon. Then exit and return, unequip equipment, then weapon.
If the weapon is the only thing equipped and unequipped, the thing works perfectly fine. However, I noticed that by doing one of the other methods, sometimes it'll reduce speed INCORRECTLY to the wrong values instead of the original value. I'm not sure how to fix this (and I'm sure it'll be like this for other stat bonus weapons that coincide with other stat bonus equipment...). Any suggestions on how to fix this up at all?
I've also noticed that sometimes, I have to enter and exit the menu twice in order for the changes to take place when equipping/unequipping these types of weapons. Not sure why either x_x
***EDIT***
Adding onto this...
So what I was aiming for was this. If the character has this weapon equipped, and anytime they are in Critical HP, their attack would be doubled as LONG as they stayed in critical (not continuously doubled mind you. Only doubled once), and once unequipped or above 75% HP, returns the strength stat back to its original stat. However, I have a feeling that this may coincide with other bonuses as per the previous problem, so not sure on how to fix this one until the above issue is resolved x_x