Ok, so here's what I have, maybe one of you can help me.. I've created a Day/Night system for a certain part of my game.. and it turns switches day and night on... its a ghost town and evil spirits are out at night, and ghosts you can talk to are out during the day..
Problem:
When the switches are on and off different NPCS are out, and when it changes from night to day.. they just disappear which looks crappy. I want them to fade in and out during their respective times, and I made an event that works and changes the opacity and looks pretty good, and it works for one cycle... from night to day..and then it doesnt work anymore, it gets stuck during the day cycle.. Im going to show what I made here and maybe you guys could tell me what the problem is...
Event Page 1:
Graphic is NPC
Conditions:
Switch: Night is ON
Priority: Same as Characters
Trigger: Parallel Process
@>Control Self Switch: A =OFF
@>Set Move Route: This Event(Wait)
$Change Opacity > Wait> Change Opacity
(Makes the fade out)
@>Control Self Switch B =ON
Event Page 2:
Conditions:
Switch: B is ON
Priority: Below Characters
Trigger: Action Button
@> (Blank Event Page with no Graphic)
Event Page 3:
Graphic is nothing
Conditions:
Switch: Day is ON
Priority: Below Characters
Trigger: Parallel Process
@>Control Self Switch: B=OFF
@>Set Move Route: This Event(Wait)
:$>Change Opacity: 0
:$>Graphic:'Ghost', 6 #changes the graphic to npc
$Change Opacity > Wait> Change Opacity
(Makes the fade in)
@>Control Self Switch A =ON
Event Page 4:
Graphic is NPC
Conditions:
Switch: A is ON
Priority: Same as Characters
Trigger: Action Button
@>Text:
"Blah blah blah Im stupid and don't want to work..."
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What am I doing wrong?
??