I'll see what I can find for the nature animation and do that scan one then.
Have a peek at this for the nature one: http://www.rpgmakervx.net/lofiversion/index.php/t44117.html
Is that leafy enough? It's meant to be a heal animation, unfortunately, but it could work.EDIT: Those KH ones look awful in game.
I'll have a poke around but Animation Sheets for VX do seem a bit scarce, sadly.
Strangely, that scan animation didn't import properly... the boxes cut it off mid-frame. I'll try to scale it up with Paint.NET.
OK... I've hit oil. (
http://www.rpgmakervx.net/index.php?showtopic=19995) Unfortunately still no green nature animations, but with some tweaking these:
http://lexusx.deviantart.com/gallery/26813803#/d33p9gzhttp://lexusx.deviantart.com/gallery/26813803#/d357krvcould do the trick.
EDIT2:
After some resizing, those scan ones came out nicely I think. I've also spiced up the time ones by layering the current one on top of one from LexusX's time set. I gave the "Sunflower" animation above a brown-yellow-green sort of tint, and used it for the nature ones.
Here's v2:
http://www.mediafire.com/?6t5kx4ubp5k5g38(Give credit to Kaduki, Mr. Bubble, LexusX and Wondertouch, and whoever made that scanning one above)
Let me know if there's anything you're not happy with and I'll re-do them.
In terms of the elemental ones:
Fire, Water, Ice, Thunder, Wind, Holy and Unholy already have single and whole animations. So I'd only need to do one, the full screen "ultimate" for each of these. That's 7.
For the rest, I need 3. That's 15. Plus shields, which is just 12 more. 34 Animations won't take me more than 3 or 4 hours I think. The only tricky thing would be finding suitable animation sheets for some of them. (Perhaps only 30-31, considering Fire, Ice and Thunder have 2 whole animations that could be used for area and ultimate.)
For the earth re-do, a quake style thing, I'm assuming you want a cracks-in-the-earth with screen shaking kind of thing right? To do the screen shaking you just need to call a common event with the skill. In the little drop down box beside Animation in the skill database tab, there is a list of your game's common events. You can go to the common events tab to edit these. In an empty one, Name it Quake or something, and double click the "@>" in the "List of Event Commands" box. Go to the 2nd tab. At the bottom, there is an option that says "Shake Screen". Click on it. Uncheck the box "Wait for Completion" and hit OK. You can tweak the length, power etc etc with the sliders and boxes there.
Would you mind telling me which SBS you are using? Tankentai, Reedo's Simple SBS? Making them work with an SBS would require a bit a study and testing on my part, specifically the ones where you want it to shoot something (e.g. torrent of water, fireball, etc etc) from the caster to a monster. It may require a bit of scripting with Tankentai, and I don't even know if it's possible on Reedo's, but I'll read up on it.