I was just wondering if someone could modify this script here to make a bonus to variables, instead of the MP/HP parameters for me. I'm trying to have extra parameters in my project, which will be based on variables. Therefor, I require a way to change the parameters when equipment is equipped. For example. If I had a Charisma stat parameter, and I made a Shield of Charisma, I would need to be able to increase the value of the charisma variable when the shield is equipped. I thought about eventing it, but it seems like an awful lot of work and would require some serioius parallel common event tracking, not to mention, I'd have to use more variables to store before and after equip just in case the actor's charisma variable increases or decreases while he's got it on.
It would seem to me that you could alias a couple methods dealing with equip, use a note tag to find equipment which has such effects, <varequip = x, y> with x being the variable and y being the amount to increase or decrease the variable while equipped, You wouldn't have to redo the scenes for equipment, to implement the script, as I can just tell the player through the info box "adds +3 to charisma".
http://rmrk.net/index.php/topic,28162.0.htmlThough it would be better to make custom variable stats accessible in equip and shop scenes, I can implement it without it.
Anyway, that's what is needed.