That can be a bother for encrypted games FZero.
You can find the structure of RPG::XXX in the help file which are what the $data_xxx arrays contains. You can change them if you want. Be wary of aliasing them because the hidden structures are not run again when you press F12. (Yeah, the not properly reseting bug)
You can change properties of the rpg objects using $data_XXX[index] which will usually only have an temporary effect since they will be overwritten when you create a new game or restart the game. I am not sure whether they can be present if you load a game. You can for example use this to change the hp of a monster. Mind you, the intent of the $data_xxx is to provide the values as they are entered in the editor.
Then there are the Game_XXX objects whose intent is on each particular game which typically get the values from the corresponding RPG::XXX object. Sometimes you have to change these instead or in tandem.
*hugs*