OK, the better fix for it is to go into RIBS at line 1550 and change:
for i in 0..$game_troop.members.size - 1
draw_item(i, true, 1)
end
to:
for i in 0...@enemies.size
draw_item(i, true, 1)
end
Alternatively, you could delete (from line 1540 to 1555) this whole section:
#==============================================================================
# Window_TargetEnemy
#==============================================================================
class Window_TargetEnemy < Window_Command
#--------------------------------------------------------------------------
# Initialize (Mod)
#--------------------------------------------------------------------------
alias ow_ribs_window_targetenemy_initialize initialize unless $@
def initialize
ow_ribs_window_targetenemy_initialize
for i in 0..$game_troop.members.size - 1
draw_item(i, true, 1)
end
end
end
All that it does is change it so the enemy's names are center aligned. That, however, interferes with the Show Enemy States script since it gives it less room to draw states. It's probably OK since you are using ziifee's anyway, but it might look a little weird nonetheless.