RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

BEM battle combos

Started by Verzen, July 10, 2011, 12:51:30 PM

0 Members and 1 Guest are viewing this topic.

Verzen

I'm looking for a "battle combo" script where there is a 32% chance that I attack an additional time. If I do, then there is a 50% chance that i'll attack an additional time. This process repeats until I don't attack an additional time again. I am also looking for various ways to increase the 'initial' chance of a combo.. like states that do.. and equipment etc and to determine by what % it is increased by within the notes part of the script.

I am using battle engine melody so it would have to be compatible with that.

Thanks for the help!

To clarify - If I attack, there is a 32% chance of an additional attack. If I make that, then there is a 50% chance.... if I make that... another 50% chance... if I make that... another 50% chance etc etc until I don't make the chance then it breaks the combo. This combo only works with normal melee attacks and 'not' skills or spells. (Edit: Would it be possible if I can set the 'initial' combo percent per actor as well?)

Thanks for the help whoever can accomplish this script!

Edit: Also - if the character makes it to a 'x' hit combo (after 'x' hits total), I would like the next hit to directly link to a finisher skill. The x is a custom number I can set per actor. Again. Thanks for the help.