RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[Resolved] Modifying Chingoos Sliding Menu

0 Members and 1 Guest are viewing this topic.

*
Rep: +0/-0Level 68
Hello,
I really like the design of Modern Algebra's Chingoos Sliding Menu. However, I am making a game that only involves a party that consists of one player. I'm looking for a script that modifies this CMS so that when you select Equip/Status/Skill/ it goes straight to the respective menu for the party leader. This would mean that I do not need the sliding aspect of the menu, just its design.
The CMS is here: http://rmrk.net/index.php/topic,43068.0.html
Thank you,
Magus
« Last Edit: July 05, 2011, 11:13:37 PM by tehMagus »

*
Rep:
Level 97
2014 Most Unsung Member2014 Best RPG Maker User - Engine2013 Best RPG Maker User (Scripting)2012 Most Mature Member2012 Favorite Staff Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best Use of Avatar and Signature Space2011 Best RPG Maker User (Scripting)2011 Most Mature Member2011 Favourite Staff Member2011 Best Veteran2010 Most Mature Member2010 Favourite Staff Member
Here:

Code: [Select]
#==============================================================================
#    tehMagus' One Actor Menu System
#    Version: 1.0
#    Author: modern algebra (rmrk.net)
#    Date: July 5, 2011
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Description:
#
#    This is a menu, requested by tehMagus, that is designed for a party of one
#   member and as such skips actor selection when choosing the Equip, Skill,
#   commands, etc...
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Instructions:
#
#    Paste this script above Main and below Materials.
#==============================================================================
 
$imported = {} unless $imported
$imported["TehMagusOAMS"] = true

#==============================================================================
# ** Scene_Menu
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Summary of Changes:
#    aliased method - start
#    overwritten method - start_actor_selection
#==============================================================================

class Scene_Menu
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Start
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias ma_tem_oams_start_1bv8 start
  def start (*args, &block)
    ma_tem_oams_start_1bv8 (*args, &block) # Run Original Method
    @command_window.x = (Graphics.width - @command_window.width) / 2
    @command_window.y = (Graphics.height - @gold_window.height - @command_window.height) / 2
    @gold_window.x = (Graphics.width - @gold_window.width) / 2
    @status_window.x = Graphics.width
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Start Actor Selection
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def start_actor_selection (*args, &block)
    @status_window.index = 0
    update_actor_selection
  end
end

*
Rep: +0/-0Level 68
Here:

Code: [Select]
#==============================================================================
#    tehMagus' One Actor Menu System
#    Version: 1.0
#    Author: modern algebra (rmrk.net)
#    Date: July 5, 2011
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Description:
#
#    This is a menu, requested by tehMagus, that is designed for a party of one
#   member and as such skips actor selection when choosing the Equip, Skill,
#   commands, etc...
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Instructions:
#
#    Paste this script above Main and below Materials.
#==============================================================================
 
$imported = {} unless $imported
$imported["TehMagusOAMS"] = true

#==============================================================================
# ** Scene_Menu
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Summary of Changes:
#    aliased method - start
#    overwritten method - start_actor_selection
#==============================================================================

class Scene_Menu
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Start
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  alias ma_tem_oams_start_1bv8 start
  def start (*args, &block)
    ma_tem_oams_start_1bv8 (*args, &block) # Run Original Method
    @command_window.x = (Graphics.width - @command_window.width) / 2
    @command_window.y = (Graphics.height - @gold_window.height - @command_window.height) / 2
    @gold_window.x = (Graphics.width - @gold_window.width) / 2
    @status_window.x = Graphics.width
  end
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  # * Start Actor Selection
  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  def start_actor_selection (*args, &block)
    @status_window.index = 0
    update_actor_selection
  end
end
Thanks!