Ah. My apologies. You would remove it by using this script instead.
#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
# This is a superclass of all windows in the game.
#==============================================================================
class Window_Base < Window
#--------------------------------------------------------------------------
# * Draw Actor MP
#--------------------------------------------------------------------------
def draw_actor_mp(*args)
return
end
def draw_enemy_mp_gauge(*args)
return
end
end
#==============================================================================
# ** Window_BattleStatus
#------------------------------------------------------------------------------
# This window displays the status of all party members on the battle screen.
#==============================================================================
class Window_BattleStatus < Window_Selectable
#--------------------------------------------------------------------------
# * Draw Member MP
#--------------------------------------------------------------------------
def draw_member_mp(*args)
return
end
end
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
alias no_mp_initialize initialize
def initialize
no_mp_initialize
@status_mp_window = nil
end
#--------------------------------------------------------------------------
# * Start Target Actor Selection
#--------------------------------------------------------------------------
alias no_mp_start_target_actor_selection start_target_actor_selection
def start_target_actor_selection
no_mp_start_target_actor_selection
@target_actor_mp = nil
end
end
And by going to BEM Part V and deleting the following lines:
6884, 6955, 8494 and 8550.