Alright, so I'm using RM2k. I have events and quests in my game that track your reactions to certain situations, and decide whether or not the action was good or evil. If you've played Kotor or Mass effect, it's kinda like the light side/dark side meter, or the paragon/renegade meter. My game is intended to have multiple endings, and the world around the player will change according to the actions he takes.
That said, I want to know how I can keep track of the values throughout the game, and add to each score. Is there anyone who can help me with these hidden values?
Edit: And now I have even more problems.
So I want one character to stop the hero to talk to him as soon as he crosses a threshold, and I have the character (let's call her the princess) set up as a separate event. I have six events spanning across a hallway, and I'm allowing event overlapping. But when I tell one event to move over top another, they stay right where they are, and are running into each other. Help?