Main Menu
  • Welcome to The RPG Maker Resource Kit.

[RESOLVED] Call/Hide Debug Menu Using Script/Commen Event

Started by aenima85, June 23, 2011, 10:07:01 PM

0 Members and 1 Guest are viewing this topic.

aenima85

So this is my issue.
The "set move route" command on my event only becomes active when the debug menu is opened and then closed.
So I was wondering if there was a way that I can call and hide the debug menu by the "event: script command"

If someone can find an answer to this for me I will be uploading the script and demo for a "FFVII Style Chocobo Vehicle System"

aenima85

For Anyone else who has this issue i fixed it by making a "KEY ITEM" needed as well as switches and this fixed my issue :D