Main Menu

[RPGM XP] need help with a basic quest [BRAND BRAND NEW to rpg making]

Started by remirez2k3, June 21, 2011, 01:10:17 AM

0 Members and 1 Guest are viewing this topic.

remirez2k3

basically what i am wanting is i have the maps set up monsters on the field of the map and the quest giver...but i have done nothing more so far than set the graphics.

what i need is someone to PLEASE post here how to set up a basic quest where the following happens

quest giver : my cellar has been infested with bats. can you clear it out

[you go down clear out the 5 bats]

Quest giver : thank you so much  here take this for your time
[gives 50 exp, gives 100 gold, gives 1 potion]

this is the SECOND QUEST in the game.

thank You for any time put into this.

remirez2k3

i have made a basic quest of a woman asking for an item in a chest brought to her...

but i still need help setting this type of quest up please.

i really am having trouble with this.

modern algebra

After you kill each bat, add 1 to a variable. Then, in the quest giver event, all you need to do is put a conditional where if that variable == 5, then he gives the reward.

remirez2k3

thats where i am confused.

can you give me a little more information on how to set variables in that sort of quest please?

remirez2k3

do i need to make a variable in each of the bats for the quest? 

where it is a variable +1

and then have a variable in the givers event that notas that variable == 5

please if i am understanding this correctly inform me

Casey

thanatos2k1

Well if you have sprites of bats running around that are all events, you can use an event like this:

For the Bat:

@>Control Variable:[0001]Batquest += 1
   "This tells the game data that 0001 gets +1 when the bat is killed"
@>Battle Processing
  "This tells the game to start a battle with a "TROOP" of your choosing."
@>Self Switch A = ON
  "Turns Self Switch A ON"

New event page

If Self Switch A ON...    nothing, with no graphic.  (This will make the bat disappear after you kill it.)

Make sure you have hoowever many bats you need on the map.

Now the Questgiver:

@>Show Text:  "Clear out my bats from my basement!"

@>Conditional Branch:  Variable:[0001]Batquest==5
@>Show Text:   "Thank you for clearing my bats out, sonny!"
@>  Insert whatever rewards you want here

  Else:
  @>There are still so many bats, help!!



Hope this helps.