Sorry, I dunno what happened but this doesn't seem to work anymore, or maybe it only worked when I switched it out in 'enemy_damage'. Can someone please try this out and see if it works for them? I'm not sure what changed or what I did wrong..
All I know is that the normal damage sound overrides the critical sound or something of that nature.
This is how I put it in the Modules>Sound
def self.play_CriticalToEnemy
RPG::SE.new ("Heavy_Anvil_Impact[1]", 100, 100).play
end
def self.play_CriticalToActor
RPG::SE.new ("Heavy_Anvil_Impact[1]", 100, 100).play
end