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[VX] Stat Progression

Started by kirbwarrior, June 06, 2011, 07:40:13 PM

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kirbwarrior

So I want to try a new thing out in my game, where leveling makes you exponentially stronger. Just did some numbers in Excel, and I think I got what I want. Now, I could go and enter all these numbers into VX directly, but that would take forever, and I might need to change things, which would take the entirre process again.

So, I'm thinking a script is the way to go, but I got two problems;

1) How would I override the normal stats in the database? And for each specific character? It looks like it would be in Game_Actor, but I'm not sure. EDIT: Found it. It is there.

2) Does VX always round down? Stats would look different than I have them if it doesn't. EDIT: Does seem to be true.

3) How do you write "^" in ruby?

Thanks ahead of time.

EDIT: Hmm. Exponential stats run afoul some problems. Either it doesn't go up fast enough, or it maxes out well before lv99. I like the idea of increase by 10%, but it's way too early. Any thoughts?

cozziekuns

Exponents can be written by the ** sign. For example, 2 ** 5 = 32.