I don't know why It took me so long to actually start playing your demo, but I finally have and here's some sequential feedback.
>I really like the images of the characters for the talking scenes since I played most of the demo when in it's original state, I'll be skipping ahead a bit- But I do think the physique of the template for the man who brings you into his house needs some work. Maybe thicken his body up a bit to match his head
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>Sir, I must say that the menu looks amazing, the background adds a great touch to it, excellent work with that. I like the new mapping and the music is really nice. But I was hoping to trade my coat for the fish. I think you should get a different Victory Fanfare song though, it doesn't really fit the Battle Music, or the game too well. I just checked out the Equip menu, after getting my weapons and I was wondering where we got our shields from. It'd be pretty strange to have had shields with us from the get-go without any weapons. The enemy encounter rate on the island is pretty high, it is quite unappetizing. I also think a different resting song should be looked into. I found a combat problem of sorts. I can't actually equip my Rusty Derringer but I can use my Quick Reload ability, but it shows the sword animation rather than a firing gun perhaps. Also, Quick Reload costs 0 mana, not spamming it would be crazy. In the underground place, where you input the code, the door doesn't actually rise when you get the correct combination, you just walk through it. Enemy Encounter Rate is annoyingly high in the dungeon as well. But I like the Battlebacks.
Rosenthal's face image looks freaking awesome!! And now I've completed the demo. It took me 50 minutes, it was a fun time, I really like the looming backstory you're throwing around. I can't wait to play a bit more and try out Matilda. I think you should make the game a bit more difficult (In combat) and have less frequent encounters and this'll turn out to be quite a great little rpg. Good Luck!