Hey guys I'm new here, I'm also fairly new at Xp also, but i have an awesome idea for a game (i would post the link to the blog, but i don't think that's allowed)
Sorry if these are already there, I dont recall seeing them, but i was pretty tired, ill look again and edit it i find what i need.
I have a few requests, if they already exist. I need a few scripts or tutorials that do these things:
Guns needing ammo:
I want to have about 30 different guns and ammo, some guns will use the same ammo, every time the player uses there gun it expends a round (some guns may expend multiple rounds like an SMG of some kind), if the player does not have the appropriate amount of ammo or any ammo at that matter, the game will allow them to open there equip screen and pick a different weapon (melee or otherwise)
Breakable Melee weps
I am trying to make the emphasis of my game to be survival and that your in a ruined world, so guns will be rare same with ammo, but causing alot of damage, but more reliable, where as there will be lots of melee weps (about 40 or so) Melee will cause less damage, but be much more common to find, and they can break after attacks, if the weapon breaks, it allows the players to equip another wep.
Weight system (so the players can only carry so much)
I want this to go hand in hand with the guns needing ammo and melee breaking, not so much as weight, but more like limited space, they can only carry 10 items at any given time or something, making them have to weigh there options, "Do i want to take these bullets (have it to where 20 rounds will take 1 slot or something) for my 9mm, This broom handle with a knife on it, this water (health with other benefits) or this piece of bread (Health), I only have 1 more slot open"
a Way for the player to change equipment in mid battle, if they run out of ammo or something.
Pretty much for the reasons stated above. The game i want to have a Risk reward feel to it, "hmmm i been using this bat with nails for a while, its probably going to break soon, do i keep it, or scrap it and take a different weapon."
Different sell price then buy price.
I think the game always buys for 1/3rd the price, I want merchants to buy things extremely low, like 1 or 2 salvage (my money system), and they sell the same thing for 30-40 salvage each.
Also something similar to 2k3 battle system:
This is another one thats the least of my concerns, i like the timed side view battle system, or something to keep them on there toes and involved in the battle at all times, if nothing els, battle backgrounds, so if your in a ruined city, theres a ruined city in the mackground.
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I can edit if you all need more detail, this is the best way i can thing to describe it
do these scripts exist? If not would anyone be willing to help me out. The game im looking to make is a post apoc world over run my zombies (there is more to the story then this, but this is the biggest just) I do not have any knowledge in scripting sadly, i got my inspiration from a plot i always wanted to do, and a video of a game i was that a guy made from 2k3, t looked sweet, and i originally wanted to do it in 2k3, but it would involve thousands of variables and switches, and that before i dd chests and normal events in game. if i find the game name, ill post the name of it, im looking now. I guess i can do without these things, but there something i would REALLY like to have in my game, it really fills out the feel im looking for.
also here is my title screen
http://reanimatedexistence.tumblr.com/phot...2r36lkHe1qkf8gy i need a opening menu that would look good with it, preferable in the lower left corner, i dont know how to change that.
Now i just need a good place to get Ruined city tiles and apoc tilesets, and some good sprites.